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Banjoball v1.18


-

Banjoball

Banjoball Site
Steam Group

You can also find other players at channel clan BNJO@USEast

Map Info:

Banjoball is basically a football game with spells, with some quirks to spice the gameplay up.
Every player has sprint and some utility abilities plus a unique special ability. The special abilities can manipulate ball, hinder enemies or allow your player to maneuver around the field.



Gameplay Videos:


Changelog:

- It's kinda the first version since the previous updates consisted of bugfixes.

- Just some minor fixes.

- More hats.

- 3D movement implemented.
- Black hole reworked.
- Assists are now shown.
- Draw result will now extend the game instead of ending it.
- New player, Karma Green Inn, added.
- Powershot now has a short casting time.
- Added random weather.
- Lots of small changes, fixes and optimization.

- Oak King Zit received a new ability and new character, Akari Ska as Ion Ink, was given Zit's Powershot ability.

- Fake injuries replaced with taunts and sadfaces.
- Small fixes.

- Fixed several bugs.

- Slightly buffed slam ability.
- Players may no longer hold the ball in unreachable places.
- Added switch command.

- Ball now has shadow.

- Taunt and sadface no longer interrupt orders.
- Goal camping penalty delay increased.
- Powershot now casts the ball with lesser force but makes it frictionless during the effect.
- Staying inside goal with ball for a while will now autoscore.
- Camera now autoadjusts to set distance.
- Switch improved to allow switching to enemy team and with enemy players.
- Votekick command added.
- Slam ability has less casting delay.

- 2 new terrains.

- Scores and assists are now shown on player board.
- Votekick and Switch now accept player names as a parameter.
- Goalkeepers limited to 1 per team. Any ally that attempts to enter goal area with a goalkeeper will be pushed back.
- Players can now collide if they are knocked one on another.
- Slam ability will now knock ball away as well. If a nearby player with a ball is close enough while being knocked, the ball will fly away.
- Black hole will now set ball owner to the owner of the black hole if the hole changes the ball's direction enough.
- Ability positions and hotkeys reorganized.
- Players may no longer walk while in air.
- Lots of optimization, bug fixes and general improvements.

- Slam buffed a bit.

- Powershot will now knock players away that take the ball.
- New Character, Szura Coh, added.
- Bug fixes.

- Slam knockback force now originates from the actual hit position instead of from caster's position.

- Lolz abilities are now granted after a delay to allow players to learn the core abilities.
- Some minor changes.

- Inclination renamed to Pull and got a buff.

- Fixed Slam bug that would cause the caster to be permanently disabled.
- Goals now have height.
- Added tournament mode.
- Minor bug fixes and optimizations.

- Added -lolz mode command.

- Added -observe command.
- -time command now accepts minutes:seconds format.
- Pull can now be disabled during the effect.
- Goal forcefield now pushes players away a bit.
- New character, Parch Nine Tie, added.
- Karma Green Inn's hats can now be properly seen.
- Lots of small changes and bugfixes.

- Fixed a bug that caused certain players to crash.

- Possibly fixed the goal bug.
- Parch Nine Tie can now hold and kick the ball, but can only possess it while holding it. The Possess ability has also been nerfed.
- Sunray weather on Sunny Hills is now more transparent and hopefully not annoying.

- Parch Nine Tie is now disabled by default, but can be enabled by host.

- Added 2 new fields, larger from previous.
- Some small changes I don't remember.

- Added new character, Ideal Vizzd Rakia.

- Changed code structure and fixed some bugs.

- Oak King Zit (Ninja) can now jump properly, higher and farther than before.

- Blackhole now grows quickly overtime when cast, instead of having instant full effect.
- Visual improvements to swap and blackhole.
- Better looking character choosing area.
- Some balance changes and minor fixes.

- Buffed Backflip a bit.

- Fixed a bug where Ball Slow would remain even if the player doesn't have the ball.
- Fixed a bug where a player would take the ball with him when going observe.
- Added -alt cam option.
- Swap and Pull slightly buffed.
- Wisp now has a proper hero glow.
- Added even more hats!
- Some hotkeys were changed.
- Added -teamcolor option.
- Fixed a bug with Switch.
- Added new character, Dark Dawn Oar.

- Fixed a bug where the ball would drop when someone uses -observe command even if that player didn't hold the ball.

- Curveshot buffed, the ball now makes a smaller angle and travels faster.
- Curveshot now gives assists properly.
- Sunray weather has been removed as it was still kinda annoying.
- Swap projectile now travels faster.
- Special ability tooltips now contain cooldown information.
- New loading screen.
- Players are now informed of what characters others pick.
- Oak King Zit no longer loses ball if he jumps in front of an enemy.
- Emotes and Pass me! can now be used even while paused.
- Added -names command
- Alternate camera now has a proper angle.
- Gravity has been slightly increased.
- Goalkeepers now get a special jump ability.
- If all players in a team use the shout ability, they'll get a negligible speed boost.
- Powershot channel now slows nearby players.
- Sunny Hills field has been slightly extended in size to fit the 4v4 play.
- Added -draft command for the host.
- Added new character, Clay Hand Nil.
- Few minor problems have been fixed (and hopefully no new have been introduced).

- Fixed a few bugs with switch.

- Slam and Curveshot have been slightly buffed.
- Fixed a bug with Powershot where player could slow anytime.
- Improved draft a bit.
- Added -apocalypse and -repick commands.
- If host leaves, a new one is automatically chosen now.
- Slam doesn't work as effectively in air now. The higher the character is, the weaker the slam.
- Some small changes and fixes.

- Slam force increased.

- Curveshot cooldown reduced to 1 second.
- Swap cooldown reduced to 16 and projectile speed slightly increased.
- Backflip jump height reduced slightly.
- Nisei Linesman now stops when encountering a unit on his path while tackling.
- Tackle no longer relies on Nisei's running speed.
- Black hole growth time increased.
- Super sprint initial speed reduced slightly.
- Fixed a bug where a player could leave the field using powershot.
- Fixed ghost super sprint bug.
- Wisp's possess has a new movement system.
- Snow has been darkened as it used to be too bright.
- All fields now have a proper border around it.
- Lots of bug fixes and small changes that haven't been logged.

- Hotfix.


- Fixes.




Credits:


Testers:

  • DarkNinjaSLO
  • Grofc
  • LMNz
  • FibSaSk
  • Luffy_299
  • oscarylios
  • drjigsaw
  • Trinnin
Models:
  • Hat models made by: RaidonGod (Chef hat), Fingolfin (Military hat), Sunchips (Mage hat, Wolf cap), Chriz (Pirate hat), debode (Santa hat), Dionesiist (Witch hunter hat), ikillforeyou (Crusader helm), Usedwell (Pumpkin head), Kitabatake (Samurai helm), Tr!KzZ (Spartan helm), Forgotten_Warlord (Voodoo mask).
  • Black hole by Mc !.
  • Shout effect by Infrisios.
  • Hero glow by assasin_lord.
  • Oak King Zit by Black_Stan.
  • Parch Nine Tie by JesusHipster.
  • Apocalypse black hole by Carrington2k.
  • Nuclear explosion by WILLTHEALMIGHTY.
  • Water plane by iNfraNe.
  • Waterfall by Buster.
  • Waterfall foam by Callahan, edited by FelFox.
  • Hats and helms building by Red XIII.
  • Dark Dawn Oar model by Dark Hunter1357.
  • Clay Hand Nil model by UgoUgo.
Skins:
  • Akari Ska as Ion Ink skin by Black_Stan.
  • Szura Coh and Ideal Vizzd Rakia skins by 67chrome.
Icons:
  • Super sprint icon by PeeKay.
  • Shout icon by Blaxor.
  • Ideal Vizzd Rakia icon by 67chrome.
  • Swap icon by By Hellx-Magnus.
  • Curveshot icon by Apheraz Lucent.
  • Dawk Dawn Oar icon by Luckerguy.
  • Clay Hand Nil icon by UgoUgo.
Other:
  • Shout sounds from Lord of the Rings movie.
Systems:
  • TimerUtils and xebasic by Vexorian.
  • AutoIndex by grim001.
  • UnitStatus by Rising_Dusk.
  • Multiboard, GameStart, Network, File and Event by Nestharus.
  • RegisterPlayerUnitEvent by Magtheridon96.
  • SpellEffectEvent by Bribe.


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
banjo, ball, football, soccer, lol, ebin, magic, hats, HATS, did I mention hats?, black, hole, physics, Bob Marley.
Contents

Banjoball v1.21D (Map)

Reviews
Moderator: -Kobas- Contact: Visitor Message / Private Message! Date: 10-Dec-13 (19:43:19)Personal Comment:Nice map. Map Status: Approved (5/5) Highly Recommended
Level 1
Joined
Mar 30, 2014
Messages
3
TO. Mr. Garfield1337

Let me introduce myself.

I MoSP Chieftain of Warcraft 3 M16 server.

Clan name is MoSP
BOSS of MoSP a COSINE30.

SkillSoccer is Banjoball of the game in Korea called.

There are three clan clan Banjoball.
MoSP / Kick / TR

Clan and League tournament is in progress.



Korea, and has Banjoball 1.05a version.

1.05a version of the balance is best .

The more updated version too complicated not players.

Most of the 1.05a version of it play.

The 1.13 version of the play written Banjoball felt that the quality of the vast and

I wrote a lot about the skills of various felt nervous.

Banjoball made the game very grateful Thank you.

To the point

Once our league and the clan Korea.

National competition

If possible, 4vs4 or 5vs5

Map: Banjoball 1.13 or Bajnoball 1.05a


I want to make the world Banjoball competition.


We MOSP / / KICK / / TR pulling players in national competitions will proceed.

---

English is difficult.

After reading the message content

Mail: [email protected] ask for a reply.

And the author would like to invite Mr. Korea server.

Thank you


by. COSINE30
 
Level 1
Joined
Oct 27, 2013
Messages
2
The critical thing about an inter continental tournament would be solving lag. If we can figure that out I think there would be few or no problems organizing a grand tournament. Are there any platforms which would allow us Americans and Asians to play together with little to no lag?
 
Level 1
Joined
Mar 30, 2014
Messages
3
Hello.
Clan Representative of Korea MoSP.

Be the first.

We have no CD keys.

Second.

We are not officially on Battle.net
It is operated by the Korean server.

Third.

To instantly to another World Cup meet.
We will not go into US.EAST. There is no CD Key.

So I want to invite you to our server
Do not CD Key. If the connector is only a simple registry.

Of course, I will provide the.

Thank you for continued interest.
I want you and the game quickly.
I love you. Banjoball players

/ / Ps English is difficult
Grammar may be anmateul.
Please understand that.

homepage : http://m16.meruti.net/
 
Level 2
Joined
Jan 23, 2013
Messages
20
Hello.
Clan Representative of Korea MoSP.

Be the first.

We have no CD keys.

Second.

We are not officially on Battle.net
It is operated by the Korean server.

Third.

To instantly to another World Cup meet.
We will not go into US.EAST. There is no CD Key.

So I want to invite you to our server
Do not CD Key. If the connector is only a simple registry.

Of course, I will provide the.

Thank you for continued interest.
I want you and the game quickly.
I love you. Banjoball players

/ / Ps English is difficult
Grammar may be anmateul.
Please understand that.

homepage : http://m16.meruti.net/

I've tried connecting using that server before but it doesn't let me. I don't think it is possible for American players to connect to that, I believe we are IP banned. It would be much easier if you all just found CD Keys to play on and joined us like Blueism and a few other Korean players did.
 
Level 1
Joined
Mar 30, 2014
Messages
3
Hello



Be able to communicate so you can really honored.

E-mail was sent to me by people.

The American people and the foreigners who go to that server, there is no e-mail came.

There are three reasons for not coming.

One. You must force the patch to version 1.26.
Updated as being a non-official Battle.net, private servers because you need to patch 1.26.

Two. Connector is required. However, I will send you the force patches connector

Three. This registry should seek M16 server can also send you my.

We are so happy you and the exchange of the can.

Below you can make to support Korean and we'll send you interpret ^ ^

English is always difficult.

/ / Ps / / Ps m16 server can send you pictures. Please send me an email.
We are now in the morning.
About 2,230 people in the morning, people are
5,000 people come to the afternoon.
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
I've had a few people ask me to do a built-in ranking system for BB (since im the only one in the 3 clans that can mod). If you're up for it, I can add it as well as an in-game team selection process.
 
Level 2
Joined
Jan 23, 2013
Messages
20
I've had a few people ask me to do a built-in ranking system for BB (since im the only one in the 3 clans that can mod). If you're up for it, I can add it as well as an in-game team selection process.

How do you plan on doing this (if allowed)? IMO, best way would be something similar to how the DotA/Legion TD/Castle Fight bots have it set up, where the ranking is tracked through bot. They keep track of ELO, Wins/Losses, Kill/Death ratio, etc. I suppose for Banjo you could so the same stuff, just replace K/D with Goals/Assists.


Edit - Don't think save/load would be a good way to do it if that's how you planned it. That would require everyone to input it each game (most people probably wouldn't do it), otherwise things like ELO would get skewed. It would be better if the stats were automatically tracked.
 
Level 20
Joined
Jul 6, 2009
Messages
1,885
How do you plan on doing this (if allowed)? IMO, best way would be something similar to how the DotA/Legion TD/Castle Fight bots have it set up, where the ranking is tracked through bot. They keep track of ELO, Wins/Losses, Kill/Death ratio, etc. I suppose for Banjo you could so the same stuff, just replace K/D with Goals/Assists.

There is a way to store stats on player's computer (possibly encrypted so people can't tamper with it) so that it's automatically saved and loaded on each game. I tried doing this before, I actually finished it but synchronizing player stats was taking like 10 minutes. From what I've heard, there are syncing libraries that do this faster (within several seconds) so it could work.
 
Level 2
Joined
Jan 23, 2013
Messages
20
There is a way to store stats on player's computer (possibly encrypted so people can't tamper with it) so that it's automatically saved and loaded on each game. I tried doing this before, I actually finished it but synchronizing player stats was taking like 10 minutes. From what I've heard, there are syncing libraries that do this faster (within several seconds) so it could work.

It may be easier to have it tracked through bots, never seen a problem with it on the bots that utilize it for other maps.
 
Level 20
Joined
Jul 6, 2009
Messages
1,885
It may be easier to have it tracked through bots, never seen a problem with it on the bots that utilize it for other maps.

Sure, but that will only save stats on specific bots. If map does the tracking, everybody will have stats no matter where they play. It also feels more official if the stats come from the map, because otherwise there may be multiple bots tracking different stats.
 
Level 2
Joined
Jan 23, 2013
Messages
20
Sure, but that will only save stats on specific bots. If map does the tracking, everybody will have stats no matter where they play. It also feels more official if the stats come from the map, because otherwise there may be multiple bots tracking different stats.

Oh yeah, don't get me wrong, if the way you planned it is possible then go for it. It would be better for sure. Just mentioning it as an alternative, if it's not efficiently possible.

I have just 2 questions about it though - would stats be tracked from one version to the next? Or would stats be reset with each version? Also, I assume if people play on 2 different computers they would have 2 different sets of stats, right?
 
Level 20
Joined
Jul 6, 2009
Messages
1,885
Oh yeah, don't get me wrong, if the way you planned it is possible then go for it. It would be better for sure. Just mentioning it as an alternative, if it's not efficiently possible.

I have just 2 questions about it though - would stats be tracked from one version to the next? Or would stats be reset with each version? Also, I assume if people play on 2 different computers they would have 2 different sets of stats, right?

Stats would be kept from version to version.
Since stats are saved in a file, you could just copy that file to another computer and your stats would be transfered.
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
Stats will be saved and encrypted on the user's PC once Garfield gives me the map. Further details will be discussed at a later date.

If Garfield likes me enough and is up for it, I'd also implement an inflame custom alliance selection that shows the loaded stats on picking. Still thinking of some way to stop players from simply reverting their save file after a bad game.

ATM syncing takes 200ms for up to 1200 characters per player.

This will be the first test for the sync system (in terms of actual usability) if it works well ill publish
 
Level 2
Joined
Jan 23, 2013
Messages
20
Oh, Garf I have an idea for Swapper that I forgot to tell you the other day. Would it be possible to let his swap projectile enter enemy net (but not affect GK)? It would be a huge and needed upgrade to Swapper IMO.
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
Oh, Garf I have an idea for Swapper that I forgot to tell you the other day. Would it be possible to let his swap projectile enter enemy net (but not affect GK)? It would be a huge and needed upgrade to Swapper IMO.

whats your IGN?
 
New hero idea, add a "real" tank modeled hero in with similar abilities to powershot except it kills whoever catches it and they don't respawn for about 10 seconds. Cooldown on the tanks ability would be 40 seconds at least I'd say. Maybe another new hat shop.

Good map, definitely easily 5/5.

Off-Topic: Beware if you play or join a clan for banjo or football on us east, they're not very friendly. Extra hostility towards beginners as well. They have problems when they're not winning. Not trying to say anything bad, just typing from experience.
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
Off-Topic: Beware if you play or join a clan for banjo or football on us east, they're not very friendly. Extra hostility towards beginners as well. They have problems when they're not winning. Not trying to say anything bad, just typing from experience.

Extreme hostility towards players who play oftenly but still suck. Magical football seems to bring out the worst in people
 
Level 4
Joined
Jul 23, 2012
Messages
6
Hihihi, because Garfield stopped working on the map, released deprotected copies to the public, and it had been months since the last update, I began working on the map under the name "Betaball" for our East community. Just posting here to raise some awareness as I've been seeing people hosting Banjoball 1.18 on youtube.
Here's a list of updates I've made:

Gameplay Changes:
-Blink cooldown increased to 24 seconds from 20. (1.18)
-Added a Practice Mode where cooldowns are entirely disabled (1.18)
-Added a few additional commands for the mode such as a -no goal mode that disables goals and a -ball command that gives you the ball (you have to vote to enable the command first) (1.18A)
-Added a hook hero (he's not really strong atm, but there are buffs in the works) (1.18D)

Miscellaneous Changes:
-Games now initialize on "-score 13" instead of "-time 10" b/c US meta best meta. (1.18)
-Trade command to trade heroes with another player on your team
-Commands are no longer case sensitive due to some of our playerbase literally not knowing how to type. lOoKinG aT yOU tExAS.
-Voting no longer counts nonhuman players (1.18D)
-Multiboard now has a running game timer (pauses whenever the ball isn't active) (1.18D)
-Multiboard now toggles with the esc key (1.18D)
-Redid the hotkeys for the hero and hat taverns (1.18D)

Aesthetic Changes:
-The greatest change of all: the hero selection area now has a grass smiley face because
[​IMG] (1.18)
-MORE CHEERS! (which some players detest wholeheartedly :)) (1.18D)
-Removed the snow textures from the snow fields because they were 1MB which isn't worth fixing the blinding snow fields that no one plays on anyways (1.18D)
-MOAR HATS! The Pokemon Cap causes fatals for some people (don't know why)

Changes in 1.19:
Bug Fixes:
-Ball should no longer drop on players leaving / repicking (unless ofc they were in possession). I couldn't actually test this.
-Hook fixes:
Fixed hook's animation fucking up every other animation speed in the game :p
Fixed hook itself not facing the player
Fixed the slingshot hooks
Finally gave it lolz mode stats

Balance Changes:
-Hook Changes:
Gave it a 1 second silence (begins as soon as you get hooked, so for fullranged hooks the time you reach the caster and get unhooked it's basically already gone)
Ally / Enemy Only (Q and R) - Ally Only has a decreased CD (18 seconds) because its not as useful as enemy hooks
More Range: Almost the same distance as the ball is kicked
As soon as it hits a forcefield it drops the player (no more derpy hook gk)
You can now withdraw a hook early
You can now drop a hero you've hooked early (Though, it won't hook another hero after that).
-Powershot Changes:
Slow has a 5 second CD
Powershot is cancellable once again! (Either through recasting it or by pressing S)
-Pull Changes:
Changed default CD to 30 seconds because wtf garf, why .25 more?
Changed it so that the length of time that you pull affects the cooldown. The breakdown of cooldowns are: 0->.5 = 6 seconds, ->1.5 = 12 seconds, ->2.5 = 18 seconds, ->3.5 = 24 seconds, -> 4.5 = 30 seconds

Miscellaneous Changes:
-Spacebar Points set to the ball
-Posts less misleading (for people trying to score at least. They're still misleading in shape, but at least now they're entirely over the boxes so you don't sometimes shoot by them and end up hitting a post anyways)
-Removed the useless Ride Horse ability from tackle.
-Double tap S to fake an injury (Just plays the death animaton). Certain heroes (tree/bh/wisp) will go back to standing after the animation if their death animation makes them disappear, but others will stay on the ground until you move them. Does not work if you are holding the ball.
-Locally toggleable cheers. If you have cheers disabled, but have a cheer set, it will still play the sound for you. If you want cheers preset to off, post or message me somewhere and I'll set it.
-Added a repick vote so you can repick outside of Practice Mode and kick off.
-Snow levels now have less friction and players slide when they move. There's a max slide speed. It's currently somewhat buggy in multiplayer
-More cheers :D

Aesthetic Changes:
-Hook hero now renamed to "Jig Per Ace"
-Hook hero now has a striped shirt to look more like a sailor
-Fedora actually a fedora now, no longer a mage hat labelled as a fedora.
-Halo thicker
-Crown larger
-Snow levels tinted so they're not bright and deadly
-Added black to teamcolors

Known major bug (fixed in 1.19A, but that version has other major bugs):
-Trinnin (america cheer) causes desyncs.


EDIT: Download link:
http://www.epicwar.com/maps/250759/
 
Level 3
Joined
Jul 19, 2010
Messages
25
Hihihi, because Garfield stopped working on the map, released deprotected copies to the public, and it had been months since the last update, I began working on the map under the name "Betaball" for our East community. Just posting here to raise some awareness as I've been seeing people hosting Banjoball 1.18 on youtube.
Here's a list of updates I've made:

Gameplay Changes:
-Blink cooldown increased to 24 seconds from 20. (1.18)
-Added a Practice Mode where cooldowns are entirely disabled (1.18)
-Added a few additional commands for the mode such as a -no goal mode that disables goals and a -ball command that gives you the ball (you have to vote to enable the command first) (1.18A)
-Added a hook hero (he's not really strong atm, but there are buffs in the works) (1.18D)

Miscellaneous Changes:
-Games now initialize on "-score 13" instead of "-time 10" b/c US meta best meta. (1.18)
-Trade command to trade heroes with another player on your team
-Commands are no longer case sensitive due to some of our playerbase literally not knowing how to type. lOoKinG aT yOU tExAS.
-Voting no longer counts nonhuman players (1.18D)
-Multiboard now has a running game timer (pauses whenever the ball isn't active) (1.18D)
-Multiboard now toggles with the esc key (1.18D)
-Redid the hotkeys for the hero and hat taverns (1.18D)

Aesthetic Changes:
-The greatest change of all: the hero selection area now has a grass smiley face because
[​IMG] (1.18)
-MORE CHEERS! (which some players detest wholeheartedly :)) (1.18D)
-Removed the snow textures from the snow fields because they were 1MB which isn't worth fixing the blinding snow fields that no one plays on anyways (1.18D)
-MOAR HATS! The Pokemon Cap causes fatals for some people (don't know why)

Changes in 1.19:
Bug Fixes:
-Ball should no longer drop on players leaving / repicking (unless ofc they were in possession). I couldn't actually test this.
-Hook fixes:
Fixed hook's animation fucking up every other animation speed in the game :p
Fixed hook itself not facing the player
Fixed the slingshot hooks
Finally gave it lolz mode stats

Balance Changes:
-Hook Changes:
Gave it a 1 second silence (begins as soon as you get hooked, so for fullranged hooks the time you reach the caster and get unhooked it's basically already gone)
Ally / Enemy Only (Q and R) - Ally Only has a decreased CD (18 seconds) because its not as useful as enemy hooks
More Range: Almost the same distance as the ball is kicked
As soon as it hits a forcefield it drops the player (no more derpy hook gk)
You can now withdraw a hook early
You can now drop a hero you've hooked early (Though, it won't hook another hero after that).
-Powershot Changes:
Slow has a 5 second CD
Powershot is cancellable once again! (Either through recasting it or by pressing S)
-Pull Changes:
Changed default CD to 30 seconds because wtf garf, why .25 more?
Changed it so that the length of time that you pull affects the cooldown. The breakdown of cooldowns are: 0->.5 = 6 seconds, ->1.5 = 12 seconds, ->2.5 = 18 seconds, ->3.5 = 24 seconds, -> 4.5 = 30 seconds

Miscellaneous Changes:
-Spacebar Points set to the ball
-Posts less misleading (for people trying to score at least. They're still misleading in shape, but at least now they're entirely over the boxes so you don't sometimes shoot by them and end up hitting a post anyways)
-Removed the useless Ride Horse ability from tackle.
-Double tap S to fake an injury (Just plays the death animaton). Certain heroes (tree/bh/wisp) will go back to standing after the animation if their death animation makes them disappear, but others will stay on the ground until you move them. Does not work if you are holding the ball.
-Locally toggleable cheers. If you have cheers disabled, but have a cheer set, it will still play the sound for you. If you want cheers preset to off, post or message me somewhere and I'll set it.
-Added a repick vote so you can repick outside of Practice Mode and kick off.
-Snow levels now have less friction and players slide when they move. There's a max slide speed. It's currently somewhat buggy in multiplayer
-More cheers :D

Aesthetic Changes:
-Hook hero now renamed to "Jig Per Ace"
-Hook hero now has a striped shirt to look more like a sailor
-Fedora actually a fedora now, no longer a mage hat labelled as a fedora.
-Halo thicker
-Crown larger
-Snow levels tinted so they're not bright and deadly
-Added black to teamcolors

Known major bug (fixed in 1.19A, but that version has other major bugs):
-Trinnin (america cheer) causes desyncs.


EDIT: Download link:
http://www.epicwar.com/maps/250759/

tfw Massive ignore
 
Level 4
Joined
Apr 24, 2017
Messages
103
Garfield you are the man!Just this map is perfection.Is so fun play with people because have so many strategies,team combos etc.
You deserve more but i just can give this 5/5 and 1 thanks for lovely map :)
cyaa and take care :D

PD: why you have 1.20a in epicwar( last version and here 1.18 im confused xD
 
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