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[Trigger] Banish unit attack?

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do a loop trigger.
  • some name
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Banish
    • Actions
      • Trigger - Turn on loop <gen>
  • loop
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Cause (Triggering unit) to damage (Triggering unit), dealing 10.00 damage of attack type Spells and damage type Normal
 
mckill: Adding special effect can do the same right? but i need the banish transparency.
defskull n bribe: Changing vertex color do not do the same. Banish look more ghostly.
I cant think of other alternatives :(

Changing vertex color is not the same as banish transparency effect. Banish look more ghostly.
 

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lol... thats why i wonder what is the relationship between sound and the banish animation effect. Anyway, there is difference between transparency in vertex coloring and banish animation effect. Vertex coloring look dull while banish unit glow. See the picture i uploaded. The left one is using vertex coloring while the right one is banished.
 

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  • WC3ScrnShot_090111_213552_01.jpg
    WC3ScrnShot_090111_213552_01.jpg
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Yes you can, just tweak with the Vertex Coloring action, that's all you need
But you have to experiment it, one by one.

Here's a test map where you can multi-test it without having to quit and re-test the map

Press ESC button to start experimenting
Each press, a variable will increase by 1, it will affect the unit's transparency
You can press and press and press it, until you get the same result as the unit to the right (banished unit)

You should download the test map first, and test it.

Remember, ESC button, keep pressing it until you satisfy.
 

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