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Banish spell and my allies

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Uncle

Warcraft Moderator
Level 73
Joined
Aug 10, 2018
Messages
7,877
If for some reason the Targets Allowed on Banish doesn't work you can change it to a different ability and use triggers to cast Banish instead.
  • Banish Example
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Banish (Hero)
    • Actions
      • Set VariableSet TempPoint = (Position of (Target unit of ability being cast))
      • Unit - Create 1 Dummy for (Triggering player) at TempPoint facing Default building facing degrees
      • Custom script: call RemoveLocation (udg_TempPoint)
      • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
      • Unit - Add Banish (Dummy) to (Last created unit)
      • Unit - Order (Last created unit) to Human Blood Mage - Banish (Target unit of ability being cast)
So Banish (Hero) could be any Unit-targeted ability. I recommend Forked Lightning with these settings:
Special Art/Lightning Art: None
Damage: 0
Maximum targets: 1

Then Banish (Dummy) would be the actual Banish ability. Make sure it has 999999 cast range and 0 mana cost so that your Dummy unit can cast it.

Your Dummy unit should be based on the Locust (the Undead special unit). You need to adjust some of it's settings:
Attacks Enabled: None
Movement Type: None
Speed Base: 0
 
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