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Backfaces

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Level 12
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Sep 1, 2008
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493
I got questions about backfaces. They are really anoying to uvmap and model when some parts of the model are black.

1-But when I convert it to mdx and import to we, does it still be black or something not normal?
2-Is it a way to fix these faces without making the model over again?
 
Level 31
Joined
Apr 17, 2009
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So I guess you use Milkshape 3D, right?

1. The backfaces will be invisible.
All black backfaces are invisible, all white faces are visible.
But you can make the material of the model Two-Sided in Magos, so both sides will be visible and the same textured.

2. If you have backfaces in Milkshape you want to turn into normal faces, you can select the backface (Select -> Face)
Then when you have selected the Backface, just press Ctrl (Strg in germany) + Shift (with the arrow up for making letters big) + F at the same time.
 
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