Moderator
M
Moderator
14:10, 13th Aug 2010
ap0calypse: Rejected
ap0calypse: Rejected
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(4 ratings)
ApprovedWell... For your first map, good work!But there are missing many things, but that doesn't matters for the first map. But there must be Katara, Sokka and Aang, without it's not Avatar.
many bags
General
General:
- Well, I couldn't play the game, so I won't talk about the gameplay
- It is "your", not "ur"
- Description could be improved, both on the hive as in-game (you use too many points, it's confusing).
Terrain/Objects
Terrain:
- Terrain wasn't really bad...
- Some spammed doodads have to be reduced in quantity (the flames).
- The tileset could be improved, there were to many empty area's.
- You could've used environmental doodads.
- You can use "raise height" in some area's
Objects:
- Aang, Katara and a catapult all have the same icon of Assassin's Creed? I can see the link *sarcasm*.
- You didn't change the damage of a lot of units
- No custom spells (you didn't even change the standard values of most spells).
Triggers
Triggers:
- Very easy triggers, not a single trigger that stands out from the rest.
- You didn't fix the leaks
- The "alliance system" exists of 1 trigger, makig it possible for blue only to ally red... quite a system you've got there
Overall
This is a very simple game, the triggering is very inefficient, the units need a lot of work, the spells are just the standard blizzard spells, the wrong icons have been used...
You are very lucky that I cannot play it, because I will uprate it because of that.
It is hard to get an overal view on the map if you can't play it, but at the moment my rating is 2/5.
The gameplay might decrease that rating.
Vote for Rejection
(It misses the most important thing a game needs... to be playable).
Boiling Alarm

Events


Destructible - Lever 2232 <gen> dies

Conditions

Actions


Wait 2.00 seconds


Unit - Create 10 Fire Nation Soldier for Player 1 (Red) at (Center of Boiling Defence 3 <gen>) facing 360.00 degrees


Unit - Create 10 Fire Bender for Player 1 (Red) at (Center of Boiling Defence 2 <gen>) facing 360.00 degrees


Unit - Create 10 Fire Nation Archer for Player 1 (Red) at (Center of Boiling Defence <gen>) facing 360.00 degrees


Unit - Create 5 Elite Fire Bender for Player 1 (Red) at (Center of Elite Defence <gen>) facing Default building facing degrees


Wait 2.00 seconds


Destructible - Resurrect Lever 2232 <gen> with 100.00 life and Show birth animation


Trigger - Turn off (This trigger)
Wait......... i'll update it...... i think i dont know how to use a Map Optimizer.......... and now i think the game is fixed....... and for the other thing i will fix that soon or maybe tomorrow......
EDIT: I dont know how to use vexorians optimizer...... so i cant protect my map and i just read ap0calypse review just after i submit the map so i dont fix the terrain but i will fix that tomorrow.....
There it is again, the point army (................)
Terrain: 1.5-horrible. Just cliffs and water.
hard-controlled units.
LOL....................................................................................LOL
you always say lol
As far as i understand, rifle-man meant to say is=
too many units
I don't recommend you to protect your map especially when you are still new in map making.
Alliance System
Alliance System

Events


Player - Player 1 (Red) types a chat message containing -Ally as A substring


Player - Player 2 (Blue) types a chat message containing -Ally as A substring


Player - Player 3 (Teal) types a chat message containing -Ally as A substring


Player - Player 4 (Purple) types a chat message containing -Ally as A substring

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Substring((Entered chat string), 7, 9)) Equal to Red



Then - Actions




Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Substring((Entered chat string), 7, 10)) Equal to Blue



Then - Actions




Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Substring((Entered chat string), 7, 10)) Equal to Teal



Then - Actions




Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Substring((Entered chat string), 7, 13)) Equal to Purple



Then - Actions




Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision



Else - Actions
and how do you get to use the air benders?
May i know what are the robots for?