- Joined
- Apr 8, 2007
- Messages
- 116
Hmm, well, I'm trying to create triggers where units are created every so mins for a human player and move to a specific area, yet done so that a player cannot alter/change the route...how can you make it so that no matter what a player does, that unit will go to that specific route...?
Also ,it seems strange, but though I do know how to do the triggers for spawn and automatic movement, around half of them work, while the other half don't! There are separate triggers for them (because of different destinations), and the triggers are mirrors of each other due to copy n paste...and I checked, and I did not overlook any unchanged "pasted" parts of each trigger, yet a bunch of the automatic paths don't work, the units just sit there when spawned. Any answers to this...?
Also ,it seems strange, but though I do know how to do the triggers for spawn and automatic movement, around half of them work, while the other half don't! There are separate triggers for them (because of different destinations), and the triggers are mirrors of each other due to copy n paste...and I checked, and I did not overlook any unchanged "pasted" parts of each trigger, yet a bunch of the automatic paths don't work, the units just sit there when spawned. Any answers to this...?