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Set Temp_Group = (Units in (Playable Map Area) matching (((Matching unit) is a Hero) Equal to True)) //This is the "Units in Region matching condition" and the condition is a Boolean condition, Unit - Unit classification check.
Unit Group - Pick every unit in Temp_Group and do (Actions)
Loop - Actions
Hero - Add 45 experience to (Picked unit), Show level-up graphics
wouldnt it be better to put all heros into one group and save that group? If a new hero is created, he could simply be added to the group, no need to recreate and immedadtly destroy it every 45 seconds.
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