- Joined
- Jul 29, 2007
- Messages
- 5,174
I tried to make this system for critical strikes and evades like this
Same thing for critical strike, the abilities are just 100%, but when it happens you can see the ability in the hero and then it disappears.
How can I make it so the player wouldn't be able to see it ?
Question 2.
How can I make high stairs ? with elevators its only untill "3" and its pretty low.
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Dodge
-
Events
- Unit - A unit Is attacked
- Conditions
-
Actions
- Set ___Dodge = (Random integer number between 1 and 15)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ___Dodge Equal to 15
-
Then - Actions
- Unit - Add Dodge to (Triggering unit)
- Wait 0.50 seconds
- Unit - Remove Dodge from (Triggering unit)
- Else - Actions
-
If - Conditions
-
Events
Same thing for critical strike, the abilities are just 100%, but when it happens you can see the ability in the hero and then it disappears.
How can I make it so the player wouldn't be able to see it ?
Question 2.
How can I make high stairs ? with elevators its only untill "3" and its pretty low.
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