- Joined
- Feb 13, 2022
- Messages
- 87
Hello hive community! I'm trying to implement an autobuild feature into my map (Rat Maze). There are six player slots all with the ability to build, I don't want every building to have the autobuild feature just some. I have been running into issues with specs of the trigger/s required for this. The glitch with the current system is that if a player tries to spam multiple of buildings that get auto built then, It doesn't kill the correct invisible workers (dummies) and if it kills the wrong worker/dummy then some of the buildings won't get finished being built. I can only imagine how this problem will be amplified when multiple players try out the autobuild system. I was hoping for this system to work like castle fight and kodo tag autobuild systems. Here are my triggers:
Please let me know if you have any suggestions that would fix this problem, thank you for anyone who takes the time to help me out!
Please let me know if you have any suggestions that would fix this problem, thank you for anyone who takes the time to help me out!