Hi,
I want to get the Viking go autocast assault mode and fighter mode. I want to go fighters mode as soon an air unit gets in range 9. Further I want the viking go assault mode ONLY when there are NO air units in his range.
Now comes the weird part. I made in my main map file validators and stuff for the morph abilities. But at some point when I test it, the viking (fighter mode) engage some bunkers, as it should morph, it gets stuck morphing. They will get stuck, or something. They make a weird sound, like the vikings are constantly morphing, while they do nothing but weird shaking. And when the vikings are stuck while trying to morph, I cant command them anymore. So my suspision is that they are stuck in a sort of loop.
So next thing I did was making a new file to describe the bugg (see attached file) and post it on this site, so anyone could try solving this problem. And when I finished and tested it, it works properly without any buggs!!!!
As far as I know I did everything the same in the new file in comparison to my main file. I checked everything 100x times again and cannot find any diffrences!!!!
What I made in this attached file:
Autocast for Viking morphing abilities.
I put vikings for player 1 with hostile phoenix around them and bunkers under them. When everything is destroyed and there are no units around them, they will also go fighter mode. When they fighter mode again, a trigger will activate to order them to go to a certain attack target point. At the end I made again some bunkers, so then they should go assault mode again.
Does someone have any idea what would cause that going assault mode bugg, it will get stuck morphing. As far as I know I did exactly the same as in this serperate file.
I want to get the Viking go autocast assault mode and fighter mode. I want to go fighters mode as soon an air unit gets in range 9. Further I want the viking go assault mode ONLY when there are NO air units in his range.
Now comes the weird part. I made in my main map file validators and stuff for the morph abilities. But at some point when I test it, the viking (fighter mode) engage some bunkers, as it should morph, it gets stuck morphing. They will get stuck, or something. They make a weird sound, like the vikings are constantly morphing, while they do nothing but weird shaking. And when the vikings are stuck while trying to morph, I cant command them anymore. So my suspision is that they are stuck in a sort of loop.
So next thing I did was making a new file to describe the bugg (see attached file) and post it on this site, so anyone could try solving this problem. And when I finished and tested it, it works properly without any buggs!!!!
As far as I know I did everything the same in the new file in comparison to my main file. I checked everything 100x times again and cannot find any diffrences!!!!
What I made in this attached file:
Autocast for Viking morphing abilities.
I put vikings for player 1 with hostile phoenix around them and bunkers under them. When everything is destroyed and there are no units around them, they will also go fighter mode. When they fighter mode again, a trigger will activate to order them to go to a certain attack target point. At the end I made again some bunkers, so then they should go assault mode again.
Does someone have any idea what would cause that going assault mode bugg, it will get stuck morphing. As far as I know I did exactly the same as in this serperate file.