Hey there, I made following trigger:
How do I change the trigger, that the unit spawned belongs to the owner of the building, which produces the unit? (not just specificly red like in this case)
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Footman
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Events
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Time - SpawnTimer expires
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Conditions
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Actions
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Set VariableSet SpawnUnitGroup = (Units of type Barracks)
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Unit Group - Pick every unit in SpawnUnitGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked player) Food used) Less than or equal to ((Picked player) Food cap)
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Then - Actions
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Set VariableSet TempPoint = (Position of (Picked unit))
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Unit - Create 1 Footman for Player 1 (Red) at TempPoint facing Default building facing degrees
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Unit - Order (Last created unit) to Attack-Move To (Random point in Region 001 <gen>)
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Else - Actions
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Do nothing
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Custom script: call RemoveLocation (udg_TempPoint)
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Custom script: call DestroyGroup (udg_SpawnUnitGroup)
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How do I change the trigger, that the unit spawned belongs to the owner of the building, which produces the unit? (not just specificly red like in this case)
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