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Auto Movement AI (and Unit Group Orders)

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Level 8
Joined
Mar 26, 2009
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301
Here is the thing. In my map, there are certain events where massive unit actions are applied (in unit groups). (Select units -> Attack Move "Spot A" or attack a certain target) When this action is launched, units tend to move with rapid pauses. (They move a little bit, then stop, then move again etc..) Same thing happens even WITHOUT the triggered movements:
- Bunch of units standing in a spot are attacked by player; they don't rush to the attacker in this sitiuation. Again, they move with rapid pauses...
I remember this topic being discussed earlier but I can't seem to find that topic.
So, what are your suggestions?
 
Level 14
Joined
Apr 20, 2009
Messages
1,543
create a trigger that orders them to move to the spot every ... seconds (for example: 0.2 or 0.3 seconds)
turn off the trigger when the units are done attacking
 
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