• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Auras

Status
Not open for further replies.
Level 7
Joined
May 14, 2019
Messages
255
I have played a map some time ago and a hero in there had an ultimate which was an aura that bestowed a huge mana regeneration as well as a health regeneration, now to my knowledge there is no aura that can be altered to give such an effect, any idea of how this was done ? I plan to use a similar ability in a map, but have no clue how to get this done. Any help would be appreciated.
 
Level 45
Joined
Feb 27, 2007
Messages
5,578
The healing abilities from fountains of life and mana do what you're thinking of. Base a hero ability on that.

  • Events
    • Unit - A unit learns a skill
  • Conditions
    • Learned Hero Skill equal to HealthAura
  • Actions
    • If (cond) then ... else
      • If
        • (Level of HealthAura for (Triggering Unit) equal to 1)
      • Then
        • Unit - Add ManaAura to (Triggering Unit)
        • Unit - For (Triggering unit) ManaAura: do disable false hide ui true //the line is something like this to hide the ability, might be necessary might not
      • Else
        • Unit - Set level of ManaAura for (Triggering Unit) to (Level of HealthAura for (Triggering Unit))
 
Last edited:
Level 7
Joined
May 14, 2019
Messages
255
You cant set it up as a hero ability directly because it does not appear in the items panel. I think some other method was used
 
Status
Not open for further replies.
Top