I have a tag game that I am creating, but I have run into a issue that makes chasing down a unit practically pointless...
The chasing unit even though it is faster cannot attack the the running slower unit no matter what unless that unit makes a turn... The chasing unit gets to a certain distance and just stutters as it follows always at that distance.
Is there a way to fix this so that units running in a straight line can be caught up to and attacked?
The chasing unit even though it is faster cannot attack the the running slower unit no matter what unless that unit makes a turn... The chasing unit gets to a certain distance and just stutters as it follows always at that distance.
Is there a way to fix this so that units running in a straight line can be caught up to and attacked?