Attack Aura

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A model I made
If you use them, and give credits/comments please.

Updated 6 January 2009 :
=>Changed the UV Mapping.

Updated 21 February :
=>Reduced Opacity

Updated 25 February :
=>Rotated 22.5 degree
=>Removed the middle Plane
=>Changed some Geoset Anims

Note : If you want to see it in War3ModelEditor, You should go to the Camera Manager and view the only cam there....

Keywords:
Best, Good, Cool, Wonderful, Great, s4nji, Stress, aura, Sword, Bandit, AuraRune8, Devotion, Type
Contents

Attack Aura (Model)

Reviews
17:05, 11th Jan 2009 Pyritie: It's too bright. Lower the materials' opacity. Shamanyouranus: Here's is what i want you to do. Take the parts of the aura that use AuraRune8 and rotate them 22.5 degrees along the z axis. I think that will make it...

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17:05, 11th Jan 2009
Pyritie: It's too bright. Lower the materials' opacity.

Shamanyouranus: Here's is what i want you to do. Take the parts of the aura that use AuraRune8 and rotate them 22.5 degrees along the z axis. I think that will make it look better. We'll go from there.

Looks good, and works ingame.
 
Level 10
Joined
Sep 1, 2008
Messages
466
wtf am i the first 1 noticing that most of it looks like a recolored circle of power, OMFG

yep, i looked at the circle of power model, thats just a reskin, soooooo if your just gonna do a reskin upload it as a skin to the skins section

Uh-huh, What did y say? I deleted the center plane of the aura, re-colouring, rotated 22.5 degree and re-edit the geoset anims and you say I'm just "reskin"? If u use the AuraRune8.blp skin on devotion aura without UV-Mapping, that's what called re-skinning, but here I have changed the UV-Mapping, so that it doesn't need any skins(don't need any Custom texture(s)) and that's not called re-skinning......:hohum:
 
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