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"Attaching" Hangar Ability

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Jun 3, 2010
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Hello Everyone,

I am having trouble wrapping my head around this one.

I wish to attach the Broodlord - Broodling Hangar to a Zergling. I've got the ability and weapon working just fine, but it will cancel out the Zergling's - Claw Attack.

I've got some experience attaching structures, but I'm ot too sure how I would do this to show all Broodlings where I want them. Any insight would be appreciated. Thanks :)
 
Level 5
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ya I was afraid that was the deal, I played with multiple weps on a single unit before (turret on siege tank) over a month ago, so I knew there was that limitation. Was hoping there was some way to get around it with an attachment. :D

Thanks for the response
 
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Yes, sorry! I thought it was a whole package kind of deal.

I'm still stuck in the same boat, arent I? The Broodling Strike has no Model actor for it, so creating a Model Addition actor (I'm assuming) won't work? Do I need to choose the Invisible model maybe?
 
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I've got the Zergling spawning broodlings just fine with 4 escorts :D. The problem is, I'm trying to have the broodlings Launch while allowing the Zergling to use his melee attack. Currently he will stop at the Launch Range; and even if I move him next to the target, he will still only launch Broodlings.

What I'm hoping to accomplish is attaching the Broodling Weapon without losing the animation or escorts. This way the Zergling will use his melee attack.
 
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