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Attaching Custom Unit Models as Mounts

Level 2
Joined
Dec 20, 2025
Messages
5
Hi! This is really my first time messing with forums in general, custom models, WE, etc. so for whatever answers are provided, please explain it like I'm 5 😅 .

I downloaded a pair of custom models that should function as a mounted pair (a custom model saber, and a custom model nelf). I've followed all the online tutorials for attaching them together as a single unit.... yet, it fails to work every time. My saber ends up riderless. I've tried running the same process six separate times. I have tried changing the mount string to chest. I have tried it to attach it as "hand". I have re-imported the files. I have made (several) new maps and tried to import again. I have tried assigning the attachment ability to nelf and saber, and I've tried attaching it to just the nelf and not saber - and vice-versa.

Ultimately, my goal is for the unit to function like Tyrande's does: a permanently connected pair. I know there is the mount/dismount ability option, trigger ability, and the item option... I haven't tested those routes yet but will if needed. I'm just trying to do it the easiest way possible. From my understanding, the Saber file is my "main unit", and the nelf is the attachment.

If anyone can help walk me through this or just circle what I'm doing wrong, I'd really appreciate it! I feel like this shouldn't be as hard as it is.

For clarification: Lethea2NoScythe.mdx is the file I am MOUNTING (the nelf.)
Lethea2NoScythe[superlongstring]mnount.mdx (Boone) is the unit I am mounting TO (the saber).

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You need to place the ability under Ability - Normal (and maybe Normal Skin too if you're using reforged graphics, unsure), Default Active is for autocast spells that start on like priest heal, right now your Nelf doesn't have the mount
Thanks for the answer and the explanation! I put the ability under ability-normal, and tested the map as before. It still loaded incorrectly, with the mount not working. I tried again with the ability listed under normal, AND normal skin. Still no dice.

I theorized something was wrong with my model so I tested it on a confirmed functional model.... and it still didn't work, so it's 100% user error I'm just not sure which step I'm still missing. I also tried attaching the custom ability to both nelf and saber, as well as only nelf, and only saber. It seemed no combination wanted to work. I ALSO opened the unit properties and made sure the mount ability was selected and active.

The art assets being white was intended, so just ignore that. Included new screencap of the "functional" model still refusing to cooperate.

This is what I'm using to download the models from btw: Huy's wow-converter . In the mount section it mentions needing to list attachment as "Shield." I tried that and it still wouldn't work.
 

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Copy and paste Devotion Aura and charge it's Art - Target field to any Model you want. Then change it to a non-Hero ability and Add it to the desired Unit. Then set it's Targets Allowed to None to remove the buff.
This is the very definition of work smarter not harder, and it got me a LOT closer to my goal. Thank you so much!

The only thing is, it's not sitting properly (duh, because it's attachment point is at the origin.) So I tried changing the string to mount, and then origin+mount (as two separate lines) andddd it's disappearing again. So it seems like the issue is with the attachment point. Again, I'm very very new at this so if it's something where I just need to adjust scale or something you may have to point-blank tell me that 😅.
 

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This is the very definition of work smarter not harder, and it got me a LOT closer to my goal. Thank you so much!

The only thing is, it's not sitting properly (duh, because it's attachment point is at the origin.) So I tried changing the string to mount, and then origin+mount (as two separate lines) andddd it's disappearing again. So it seems like the issue is with the attachment point. Again, I'm very very new at this so if it's something where I just need to adjust scale or something you may have to point-blank tell me that 😅.
You have to use a valid Attachment Point, which depends on the Model you're using.

Models, especially custom ones, aren't going to support every Attachment Point.
 
You have to use a valid Attachment Point, which depends on the Model you're using.

Models, especially custom ones, aren't going to support every Attachment Point.
Sounds like it's probably a model issue then! I'll have to work on fixing that. Thanks so much for your help. :)
 
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