• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Attach various bones to a geoset?

Status
Not open for further replies.
Level 7
Joined
Feb 22, 2008
Messages
93
Hello everybody! I try to make a model but i want to know he next:
I want to add a geoset to many bones to animate the model...
For example:
I have the model of an inanimated angel and I want to put animations of the peasant model. For that i export the geoset and choose the bone. But it only animate with the selected bone and not for the another ones...
If i cut the geoset in diferent geoset, i attach every geoset to everi bone and it works but there are spaces between geosets :S
do you understood?

Thanks for reading! and if you didn´t understand what I try to do please advise it and explaine it more calmly! ^ ^

PS: I use MDLVID and WAR3MODELEDITOR
PS2: I´m sorry for mi english T_T
 
Level 26
Joined
Jun 15, 2006
Messages
2,651
I think it would be a good idea to get Vertex Modifier for it ( search for oinkertools or oinkerwinkle)

with this program you can add vertices to more than 1 geoset via matrices.

It works like this:

vertex->matrix group->geoset.

And a matrix group is basicly just a bunch of geosets connected to 1 pack.

and here is a crappy tutorial I made about it long time ago: http://www.hiveworkshop.com/forums/712584-post4.html
 
Status
Not open for further replies.
Top