Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
This is from UMSWE Readme:
Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with
the head as it animates)
head (sways with the unit's animation)
chest
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)
Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)
How do i know which model should be attached to which part then? i dled some weapon models, and wrote attach to "right hand". Only 2 models worked. With the rest the game just froze.
What models actually have right hands? And if they are custom models, I wouldn't try. Some people don't put attachment points on their models. So if you are going to use models, try to stick with geomerge
What weapon is it?
Try using sphere, and a geomerge is something like the model on the site where they took an existing model, tweaked it or blended it with a different model, and still used the same skins that are existant in the war3 or war3x MPQ
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.