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ArrowMissile.blp

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Just got bored to regular arrow missile so I made new one.
I´ll improve it if needed or if some one wants something special to it I can try to do that also.

Also thanks to stoneash for helping me with the screenshot thing.

Keywords:
Hunter, Hunt, Bow, Arrow, Shooting, Missile, Arrow, Ranger, Range, Ammunition
Contents

Arrow Missile (Texture)

Reviews
14:45, 6th Mar 2012 ʞııɥs: Please excuse me for taking so long to tell you this, I've been rather busy. Either way, I feel there is not enough change done for this to be useful. I mean, it's basically just an arrow with some red and white details...

Moderator

M

Moderator

14:45, 6th Mar 2012
ʞııɥs: Please excuse me for taking so long to tell you this, I've been rather busy. Either way, I feel there is not enough change done for this to be useful. I mean, it's basically just an arrow with some red and white details that won't even be noticed in-game. Maybe if you changed it to a different material other than wood it would look different enough to be useful.

ʞııɥs: Take a screen capture of it using MAGOS' Model Viewer or WC3Viewer, like this we can't actually see the arrow.
 
1.export the skin and the model (the model that use the skin)
2.edit the blp
3.put the model and the blp both in the same folder
4.open the mdx pather (http://www.hiveworkshop.com/forums/tools-560/mdx-pather-62978/)
5.remove the path
example:
units\nerubian\stonneash\stonneash.blp
remove the red part
6.save
7.open it with the w3viewer and take ur screeny without shadow(render > shadow)un check this>
enjoy
 
here is a more detailed tut


step by step

step 1:

open the Warcraft 3 viewer
open the mpq{file>open mpq}
go to warcraft 3 installation folder and select one of these:
war3.mpq
war3x.mpq
there will be on the side window on its top:
.mdx .blp .hard drive
click the point on the side of the word(mdx)
there will be something like(|+| d:\adasd\gdftf....)) under it
click on the |+| icon
u will get many other ones
search for the model u like by browsing
right click on it and select (show required animation names(i think))
u will get a pop up
if ur model is paladin u will get something like that:
textures\star8x8
textures\blaaa
units\human\paladin\paladin.blp
or some times textures\paladin
copy this to a paper or a sticky note or notepad
close the pop up and right click the model again and press(extract mdx)
select were u extract it,i suggest extracting it on its on folder
then click on the point on the side of the word blp
follow the path(units\human....)
right click on it a select(extarct BLP (and convert)(i think its called like this)
extract it to the same folder
example:
c:\my custom thingys\paladin\plaladin.mdx
c:\my custom thingys\paladin\plaladin.blp
now u finished step one;)

step 2

edit the blp
i think u now how to do that
and then convert it to a blp again

step 3

open the mdx pather (link above)
remove the path
example:
units\nerubian\stonneash\stonneash.blp
remove the red part
save
open it(the mdx) with the w3viewer and enjoy taking ur screenys i suggest taking then without shadow(render > shadow)uncheck this>
enjoy
 
Level 32
Joined
May 25, 2017
Messages
736
Don't mind me, I'm just time traveling. You could theorically use the archer own texture and turn into it unique projectile model.

Although you could make bigger head for those arrow.
Seek to future me with the Tongueless lady.
 
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