I have set the armor and magic resist to 0% and this is what I want to happen
here is for armor
Damage multiplier = 100 / (100 + Armor) if Armor ≥ 0
Damage multiplier = 2 − 100 / (100 − Armor) if Armor ≤ 0
Examples:
25 armor → ×0.8 incoming physical damage (20% reduction).
100 armor → ×0.5 incoming physical damage (50% reduction).
−25 armor → ×1.20 incoming physical damage (20% increase).
and for magic resist will be the int value
Damage multiplier = 100 / (100 + int) if int≥ 0
Damage multiplier = 2 − 100 / (100 − int) if int≤ 0
Examples:
25 int → ×0.8 incoming magic damage (20% reduction).
100 int → ×0.5 incoming magic damage (50% reduction).
−25 int → ×1.2 incoming magic damage (20% increase).
hope someone can help me on this one
I forgot to add armor gain per level each hero has their own armor gain table
here is for armor
Damage multiplier = 100 / (100 + Armor) if Armor ≥ 0
Damage multiplier = 2 − 100 / (100 − Armor) if Armor ≤ 0
Examples:
25 armor → ×0.8 incoming physical damage (20% reduction).
100 armor → ×0.5 incoming physical damage (50% reduction).
−25 armor → ×1.20 incoming physical damage (20% increase).
and for magic resist will be the int value
Damage multiplier = 100 / (100 + int) if int≥ 0
Damage multiplier = 2 − 100 / (100 − int) if int≤ 0
Examples:
25 int → ×0.8 incoming magic damage (20% reduction).
100 int → ×0.5 incoming magic damage (50% reduction).
−25 int → ×1.2 incoming magic damage (20% increase).
hope someone can help me on this one
I forgot to add armor gain per level each hero has their own armor gain table