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Hello everyone. Does anyone know how I can make a spell that slows(movement and attack speeds) all nearby enemies in an area of effect around the caster (like the slow of Rot in DotA).
If you want it to be permanent, use Endurance Aura and set:
Targets to include Enemies instead of Allies
"Movement bonus" to be negative instead
If you want it to be toggled as with Pudge's Rot, you need a trigger that detects when Rot is activated and gives the caster the ability described above. When Rot is deactivated, remove the ability.
Ok, did this but the effects apply only when I first activate the ability (Immolation) because I put Event - A unit Starts the Effect of an ability.
Any idea how I can make it happen per second? (like a loop or something)
Note that rot slows enemies unit instantly when activated while Endurance Aura will give a slow aura a delay of 0.5 ~ 1.0 second.
Therefore Rot in dota don't use Auras to slow the affected enemies.
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