Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Gather your forces, this is gonna be wild! Far away from the shores of Northrend, lies a hidden area, full of mysterious wildlife. Yet some races stilll come to this place and are fightning about power.
Info
To begin with, I wanted to make a melee map from scratch, this map is made 100% from scratch, after looking at some blizzard maps and even user created here on Hive, I decided to make a small four player map. Though, I did not want to make everything look identical, so I came up with making four areas with different ''themes'' as the top left corner has like a temple style and the bottom right corner has like a really frozen area, still all four areas had to be snow themed, as result I think it worked really well. Balancing the areas was quite difficult, but I think I've made it happen, as every creep camp has identical levels and item drops. Hopefully this map will bring tons of joy and I'm looking forward for useful criticizes.
What's in the map?
Well, for each starting areas there are two creep camps, that has level 6 in total. As well as one extra Gold Mine in each of the areas. There are also one Goblin Laboratory in area. In the middle of the map is a Marketplace well guarded by creeps, level 26 in total. On the left side of the map is a Tavern and on the right side is a Dragon Roost, both guarded well and you have to use a Zeppelin to reach them both. There are plenty of trees in each of the areas, and lots of doodads. That's basically it, feel free to check it out yourself
YOU Decide!
Is there anything I should change in anyway? Please, tell me in the comment section below! Also, if anything I should add, ANYTHING, Please tell me! Thank you so much =)
Changelog
Version 1.00: Released
Version 1.01: Smoothen the terrain at some areas - The ramps no longer look unrealistic and silly - Placed some trees at the top left area, to prevent Blademasters use cheap tricks at the beginning of the game
=====Map Rating===== 1.Terrain 7/10 2.Description 10/10 3.Gameplay 4/10 4.Spells 5/10 5.Map size 8/10 Total points: 32/50
Scoring:
0-10(1)
11-20(2)
21-30(3) 31-40(4)
41-50(5) Total vote:4 Vote for:Nothing
Scoring:
Aproproval:33-50 Nothing:16-32
Rejection:0-15 Overall:This is not 100% melee map for your own because you specified triggers.
If you've place all those trees around those taverns and dragon roosts, it'll be great trouble for AI since they arent' designed to directly cut through trees to a certain area unless you've scripted them to. Otherwise this will work quite alright with human players.
If you've place all those trees around those taverns and dragon roosts, it'll be great trouble for AI since they arent' designed to directly cut through trees to a certain area unless you've scripted them to. Otherwise this will work quite alright with human players.
AI won't buy from Neutral mercenary buildings. I can't say the same for AMAI though. Actually, what the hell are you talking about? These buildings are on isolated islands, not surrounded by trees.
Also, you could do some things to smoothen out the terrain, especially the ramps. Perhaps try adding doodads or some other crap to cover the edges?
Also, I'm concerned with the top left corner's base, is that part an exploitable weakness? A Blademaster could just waltz right in from that top part and kill things, but they could do that to anyone....although I don't play Melee maps and have no idea ^.^
Hey guys! I updated the map and added a changelog in the description. Thank you so much for your useful criticizes.
Changelog: Smoothen the terrain at some areas - The ramps no longer look unrealistic and silly - Placed some trees at the top left area, to prevent Blademasters use cheap tricks at the beginning of the game
Why are you rating imports and music and triggers in the map? They should qualify as 10 immediately because you cant edit them in a melee map. I give 5/5 for a good job, but marcin, you should know how to rate melee maps, they arent custom.
i must say, that this map/game, is some thing i like, maybe if u ad some mechanical upgrade to humen's, maybe a mixture to make them to goblins or some thing like that?
i must say, that this map/game, is some thing i like, maybe if u ad some mechanical upgrade to humen's, maybe a mixture to make them to goblins or some thing like that?
Why are you rating imports and music and triggers in the map? They should qualify as 10 immediately because you cant edit them in a melee map. I give 5/5 for a good job, but marcin, you should know how to rate melee maps, they arent custom.
Can you please fix item drops! Also corridors on middle are small!
Small number of trees, tavern shouldn't be guarded, goldmines shouldn't have gold above 20.000
Arctic Cross River
Created by Reedox ; Uploaded by: Reedox
Can you please fix item drops! Also corridors on middle are small!
Small number of trees, tavern shouldn't be guarded, goldmines shouldn't have gold above 20.000
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