• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

AoS Map AI help

Status
Not open for further replies.
Level 2
Joined
Nov 18, 2005
Messages
23
Hi,
I need help making the AI (computer) players not take up a slot in the map that I am making. Please describe in detail.

Thanks
 
It depends if they computer players need to be on a players team or not. It is possible to make creeps attack each other (Neutral Passive Vs Neutral Hostile Vs Neutral Victim) as I have done it. However, I eventually abandoned the system (as it got very complicated) and I decided just to use player 11 and player 12. Basically the way I had it set up, was at the start of the game, I created 2 player groups and added Neutral Hostile and his allies to Player group one and Neutral Passive and his allies to Player group two. Then I set it so that all players of player group 1 treated other members of the same group as allies. And all players in player group two treated members of their group as allies. Finally, I wrote another trigger, declaring that every player in Player group one treat every player in Player group two as enemies. (It got a little complicated when it came to forcing units to attack other units, and it also had a few glitches with item drops and bounty,(Which might be correctable))
Hope this helps!
 
Status
Not open for further replies.
Back
Top