Recruiting for an AOS with a Huge Twist! [CotF]
This is a project which attempts to create a strictly unique and creative AoS that focuses on Strategy, Teamwork and Hero customization above all else.
STORY
GAMEPLAY
HEROES
CLASSES
Warrior
Berserker: Two weapon fighter with an all out offensive skillset focused on his blood and hitpoints.
Champion: Two handed weapon fighter who focuses on heavy hitting blows.
Gladiator: Sword and Shield fighter who has braved the deadliest duels in the pit. He is a very seasoned fighter.
Defender
Templar: Highly resistant to spells, professional mage hunter.
Paladin: Hybrid Mage / Warrior who has many support party skills.
Crusader: Heavy horseman who rushes enemies fearlessly.
Rogue
Assassin: Master at backstab and poisoned weaponry.
Ninja: Uses traps and is adept at setting up cunning ambushes.
Hermit: Improved stealth and many skills based on night time.
Archer
Ranger: Winged pet user who is very good at scouting for enemy intelligence.
Valkyrie: Glaive and Bow user who can switch weapons and thrives on dead souls.
Sniper: Skilled at delivering shots from a very far distance.
Mage
Elementalist: Commands the four Elements to do his bidding.
Warlock: Splits the cost of activation of his demonic spells with his hitpoints.
Summoner: Summons hellish demons to aid his cause.
Priest
Saint: Improved Heals and power from the heavens above.
Oracle: Uses time magic and can see into the future.
Destroyer: Dark priest with hexes.
RECRUITMENT
Right now we're recruiting:
Terrainers
For this role you need to be creative and can make an organic, natural looking map and keep it symmetrical.
Modellers/Skinners/Custom Icon Makers/2d Artists
Self explanatory and you will need a high level of creativity and artistic skills.
Hero / Item / Database Creators
For this role you need to be creative and have good English skills to make the tooltips nice. If applying for Hero creator, you will also need strong triggering skills.
Boss Creators
Have good understanding of triggers and have a creative mindset to create some badass bosses.
Members in Team:
Cixxyz [ Project Director / Developer / Graphic Designer / Art Director ]
Moridin [ Trigger Programmer ]
Glenphir [ Hero & Skill Programmer ]
Salene [ Hero & Skill Programmer ]
Note: Once we get enough active members I'll create a forum dedicated to this project.

This is a project which attempts to create a strictly unique and creative AoS that focuses on Strategy, Teamwork and Hero customization above all else.
STORY
Summary:
The story will be on the lines of a group of illegal mages known as the "Hand of Forbidden" seeking to gain their birthright as a mage to practice magic freely outside of restriction by the church. The church order of Templars "Celestial Faction" found out their plans, and soon found their hideout. The mage's archmage had already established a tower in their territory but the Templars were more in number so they quickly set up their own for a chance to win in an arcane war.
This all make sense because mages fight war in towers and the theme of the game will be Demon Vs Angel based so the Mages would summon the demons and priests/templars the angels.
The story will be on the lines of a group of illegal mages known as the "Hand of Forbidden" seeking to gain their birthright as a mage to practice magic freely outside of restriction by the church. The church order of Templars "Celestial Faction" found out their plans, and soon found their hideout. The mage's archmage had already established a tower in their territory but the Templars were more in number so they quickly set up their own for a chance to win in an arcane war.
This all make sense because mages fight war in towers and the theme of the game will be Demon Vs Angel based so the Mages would summon the demons and priests/templars the angels.
GAMEPLAY
- There are two huge Towers facing each other on the battlefield. These towers will shoot slowly and every aspect about them can be upgraded by the team. One of the ways to win the game is to rush Range of the tower, so that it can hit all the way across the map and its attacks might land on the enemy's Tower.
- The Towers' shots can be dodged with quick reflexes. However, in the later stages of the game, it won't be as easy because the AoE of the Tower can be upgraded.
- To get resources in order to upgrade the tower, there are two ways. One: You can obtain them by killing bosses which spawn in the lanes. These Bosses will be interesting and have different abilities. One boss could be a siegebreaker boss like the one in Diablo3, it rams one direction violently, knocking everything back in its way. They spawn at certain intervals in the game and there will be indicators on your minimap for them.
In around midgame or later, there will be multiple bosses spawning in different lanes so for instance if you are leading the team you can order some of your party to defend a boss and others to attack the enemy's boss. Or just go all out on one boss.
Two: You can kill enemy heroes to gain the resource, but of course it won't be as much as the gain from boss units.
- When you gather the resource from the slain boss, you will have to run for your life back to the tower. If you die, you also drop the resource and it will vanish in about 10 seconds if no one else picks it up. CTF moment.
- The AOS element of AI troops vs AI troops is there to keep up the excitement of the game. Also so that the Towers do have a target to shoot instead of just heroes. It will be a counter-game for the lanes so any party member can set up a monster to spawn for the lanes as long as they pay a one-time resource. This monster can be countered by the other team, so it'll be a Rock Paper Scissors kind of game involving spawning Mages, Archers or Warriors. Archer > Mage > Warrior > Archer , something along those lines.
HEROES
There will be around 6 classes and each class can branch into 3 sub-classes. The subclasses can then branch into one last sub-sub-class which is difficult to obtain.
This signifies strategy for example, in one game, the Leader has a Archer>Ranger class scout the area with her pet or her winged mount for enemy intelligence.
The scout reports back sightings of two mages defending their boss unit on the way to the lanes. The leader then dispatches the two warriors which one of them happen to be a Templar class to go and cut off the mages. Being a templar, he is resistant to their magicks and is at a great advantage when dealing with them alone.
A note on skills and abilities:
Each 1st Class Hero has 3 passive abilities, and these passives are levelable up to level 4. They have 3 activated abilities, and these are also maxed at level 4. One ultimate with a 3 max level.
You gain 1 Skill point and 1 Ability point when you level up, the Skill point can be spent buying a passive and the Ability can be spent buying an activated ability or ultimate.
The first branch into a sub-class is available at level 10, and the last branch is avail at level 20. Level cap is 30. Now, branching will be a challenge so if you're not doing so well in the game it's unlikely that you will be able to branch straight away at level 10.
After you branch, you gain one skill and one ability as a reward. Your passives will stay the same, and retain the levels and you will gain another passive which is specific to the class you chose. The passive level cap also goes up by 4. Your abilities, however, are totally replaced with new ones.
The last branch will offer you with one more passive and a replaced ultimate.
This signifies strategy for example, in one game, the Leader has a Archer>Ranger class scout the area with her pet or her winged mount for enemy intelligence.
The scout reports back sightings of two mages defending their boss unit on the way to the lanes. The leader then dispatches the two warriors which one of them happen to be a Templar class to go and cut off the mages. Being a templar, he is resistant to their magicks and is at a great advantage when dealing with them alone.
A note on skills and abilities:
Each 1st Class Hero has 3 passive abilities, and these passives are levelable up to level 4. They have 3 activated abilities, and these are also maxed at level 4. One ultimate with a 3 max level.
You gain 1 Skill point and 1 Ability point when you level up, the Skill point can be spent buying a passive and the Ability can be spent buying an activated ability or ultimate.
The first branch into a sub-class is available at level 10, and the last branch is avail at level 20. Level cap is 30. Now, branching will be a challenge so if you're not doing so well in the game it's unlikely that you will be able to branch straight away at level 10.
After you branch, you gain one skill and one ability as a reward. Your passives will stay the same, and retain the levels and you will gain another passive which is specific to the class you chose. The passive level cap also goes up by 4. Your abilities, however, are totally replaced with new ones.
The last branch will offer you with one more passive and a replaced ultimate.
CLASSES
Warrior
Berserker: Two weapon fighter with an all out offensive skillset focused on his blood and hitpoints.
Champion: Two handed weapon fighter who focuses on heavy hitting blows.
Gladiator: Sword and Shield fighter who has braved the deadliest duels in the pit. He is a very seasoned fighter.
Defender
Templar: Highly resistant to spells, professional mage hunter.
Paladin: Hybrid Mage / Warrior who has many support party skills.
Crusader: Heavy horseman who rushes enemies fearlessly.
Rogue
Assassin: Master at backstab and poisoned weaponry.
Ninja: Uses traps and is adept at setting up cunning ambushes.
Hermit: Improved stealth and many skills based on night time.
Archer
Ranger: Winged pet user who is very good at scouting for enemy intelligence.
Valkyrie: Glaive and Bow user who can switch weapons and thrives on dead souls.
Sniper: Skilled at delivering shots from a very far distance.
Mage
Elementalist: Commands the four Elements to do his bidding.
Warlock: Splits the cost of activation of his demonic spells with his hitpoints.
Summoner: Summons hellish demons to aid his cause.
Priest
Saint: Improved Heals and power from the heavens above.
Oracle: Uses time magic and can see into the future.
Destroyer: Dark priest with hexes.
RECRUITMENT
Right now we're recruiting:
Terrainers
For this role you need to be creative and can make an organic, natural looking map and keep it symmetrical.
Modellers/Skinners/Custom Icon Makers/2d Artists
Self explanatory and you will need a high level of creativity and artistic skills.
Hero / Item / Database Creators
For this role you need to be creative and have good English skills to make the tooltips nice. If applying for Hero creator, you will also need strong triggering skills.
Boss Creators
Have good understanding of triggers and have a creative mindset to create some badass bosses.
Members in Team:
Cixxyz [ Project Director / Developer / Graphic Designer / Art Director ]
Moridin [ Trigger Programmer ]
Glenphir [ Hero & Skill Programmer ]
Salene [ Hero & Skill Programmer ]
Note: Once we get enough active members I'll create a forum dedicated to this project.
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