Just curious and wanted to share and talk to all those WORLD EDIT Experts about wether if this idea of mine is possible for WARCRAFT SYSTEM TO HANDLE IT when created, inspired from warlock, werewolf translyvania, the chosen ones, infinity, tree tag and dota.
so.. is it possible to make an Aos-Style map that would not result in fatal error/beyond-laglike/spikes:
-an aos style map with 4 season cycle (summer, autumn, spring, winter)
-heroes' avatar and all 4 (or more) skills will change into a complete new one according to the specific season
-all doodads and terrains would change completely according to the seasons
-all neutral creep spawn would change completely according to the seasons
-almost 40% of the items would behave differently from cycle of day/night/seasons.
-that each season cycle is around 6 min (changing the whole thing repeatedly would really... effect badly maybe..)
-however, team base's structure and design would not changed.
I've realized most of the things mentioned above would occupy 4 times a normal map's size, like a hero for example, if i made 10 hero available from the start for player to pick and play, i would make another 30 of them to make up for 40 where each of them have their specific ability in specific season.
trivia: some would be very unbalanced in some season to shine the most, some would be very under-powered in some season and is required to hide and survive the whole period (giving a thrill for each player of their ever-changing role without having them to get to become an infernal or an ent, or villager, or a werewolf through random pick)
so.. is it possible to make an Aos-Style map that would not result in fatal error/beyond-laglike/spikes:
-an aos style map with 4 season cycle (summer, autumn, spring, winter)
-heroes' avatar and all 4 (or more) skills will change into a complete new one according to the specific season
-all doodads and terrains would change completely according to the seasons
-all neutral creep spawn would change completely according to the seasons
-almost 40% of the items would behave differently from cycle of day/night/seasons.
-that each season cycle is around 6 min (changing the whole thing repeatedly would really... effect badly maybe..)
-however, team base's structure and design would not changed.
I've realized most of the things mentioned above would occupy 4 times a normal map's size, like a hero for example, if i made 10 hero available from the start for player to pick and play, i would make another 30 of them to make up for 40 where each of them have their specific ability in specific season.
trivia: some would be very unbalanced in some season to shine the most, some would be very under-powered in some season and is required to hide and survive the whole period (giving a thrill for each player of their ever-changing role without having them to get to become an infernal or an ent, or villager, or a werewolf through random pick)