Here are some of the unit previews for AoH. Note that I may or may not update this list as time goes by.
Empire
Coming soon: Riderless Horse, Chaos Units, Empire/Chaos Heroes.
Empire
Conscript
Role: Massed Infantry Unit
Gold Cost: 15
Hitpoints: 250
Damage Type: Normal
Damage: 5-15
Cooldown: 1.1
Armor Type: Small
Armor: 1
Role: Massed Infantry Unit
Gold Cost: 15
Hitpoints: 250
Damage Type: Normal
Damage: 5-15
Cooldown: 1.1
Armor Type: Small
Armor: 1
Yeoman
Role: Early game Ranged Unit
Gold Cost: 15
Lumber Cost: 10
Hitpoints: 225
Damage Type: Piercing
Damage: 10-20
Cooldown: 2
Range: 600
Armor Type: Small
Armor 1
Role: Early game Ranged Unit
Gold Cost: 15
Lumber Cost: 10
Hitpoints: 225
Damage Type: Piercing
Damage: 10-20
Cooldown: 2
Range: 600
Armor Type: Small
Armor 1
Legionnaire (Name Pending)
Role: Basic Infantry Unit
Gold Cost: 50
Hitpoints: 300
Damage Type: Normal
Damage: 15
Cooldown: 1
Armor Type: Heavy
Armor: 2
Abilities: Defend - Once activated, blocks 10 damage from all attacks made on this unit.
Role: Basic Infantry Unit
Gold Cost: 50
Hitpoints: 300
Damage Type: Normal
Damage: 15
Cooldown: 1
Armor Type: Heavy
Armor: 2
Abilities: Defend - Once activated, blocks 10 damage from all attacks made on this unit.
Longbowman
Role: Basic Ranged Support Unit
Gold Cost: 65
Lumber Cost: 25
Hitpoints: 300
Damage Type: Normal
Damage: 15-25
Cooldown: 2
Armor Type: Normal
Armor: 2
Role: Basic Ranged Support Unit
Gold Cost: 65
Lumber Cost: 25
Hitpoints: 300
Damage Type: Normal
Damage: 15-25
Cooldown: 2
Armor Type: Normal
Armor: 2
Praetorian Legionnaire
Role: Mid-Late game Infantry Unit
Gold Cost: 65
Lumber Cost: 10
Hitpoints: 325
Damage Type: Normal
Damage: 20-25
Cooldown: 1.35
Armor Type: Heavy
Armor: 3
Abilities: Defend, Mount - Allows the Praetorian to mount a Riderless Horse
Role: Mid-Late game Infantry Unit
Gold Cost: 65
Lumber Cost: 10
Hitpoints: 325
Damage Type: Normal
Damage: 20-25
Cooldown: 1.35
Armor Type: Heavy
Armor: 3
Abilities: Defend, Mount - Allows the Praetorian to mount a Riderless Horse
Praetorian Knight
Role: Heavy Cavalry Unit
Gold Cost: N/A
Lumber Cost: N/A
Hitpoints: 375
Damage Type: Normal
Damage: 20-30
Cooldown: 1.5
Armor Type: Heavy
Armor: 4
Abilities: Dismount, Get Back Up! - Gives a chance when the Praetorian Knight dies that the mounted Praetorian will quickly jump off of the falling horse, cheating death.
Note: The Knight is gained through training a Riderless Horse and mounting it with a Praetorian Legionnaire
Role: Heavy Cavalry Unit
Gold Cost: N/A
Lumber Cost: N/A
Hitpoints: 375
Damage Type: Normal
Damage: 20-30
Cooldown: 1.5
Armor Type: Heavy
Armor: 4
Abilities: Dismount, Get Back Up! - Gives a chance when the Praetorian Knight dies that the mounted Praetorian will quickly jump off of the falling horse, cheating death.
Note: The Knight is gained through training a Riderless Horse and mounting it with a Praetorian Legionnaire
Zealot
Role: Mobile Anti-Infantry Caster
Gold Cost: N/A (Not Determined)
Lumber Cost: N/A (Not Determined)
Hitpoints: 350
Damage Type: Magic (Pending)
Damage: 20-25
Cooldown: 1
Armor Type: Medium
Armor : 3
Abilities - Zealous Charge - The Zealot quickly charges a nearby enemy unit, dealing up to 88 damage and slowing the enemy unit's attack and move speed (Thanks to Moyack for Spell)
Note: The Zealot is intended to be one of 3 different casters. I have not yet decided on what other abilities to give him.
Role: Mobile Anti-Infantry Caster
Gold Cost: N/A (Not Determined)
Lumber Cost: N/A (Not Determined)
Hitpoints: 350
Damage Type: Magic (Pending)
Damage: 20-25
Cooldown: 1
Armor Type: Medium
Armor : 3
Abilities - Zealous Charge - The Zealot quickly charges a nearby enemy unit, dealing up to 88 damage and slowing the enemy unit's attack and move speed (Thanks to Moyack for Spell)
Note: The Zealot is intended to be one of 3 different casters. I have not yet decided on what other abilities to give him.
Chaplain
Role: Infantry Morale Booster/Caster
N/A
Role: Infantry Morale Booster/Caster
N/A
Sanctioned Psyker
Role: Offensive Caster
N/A
Role: Offensive Caster
N/A
Ballista
Role: Long Ranged Siege Weapon
Gold Cost: N/A
Lumber Cost: N/A
Hitpoints: 250
Damage Type: Siege
Damage: 90-100
Cooldown: 4
Range: 1600
Minimum Range: 350
Armor Type: Fortified
Armor : 0
Role: Long Ranged Siege Weapon
Gold Cost: N/A
Lumber Cost: N/A
Hitpoints: 250
Damage Type: Siege
Damage: 90-100
Cooldown: 4
Range: 1600
Minimum Range: 350
Armor Type: Fortified
Armor : 0
Ranger
N/A
Abilities: Camouflage - Whenever the Ranger is in close range with a tree, he gains invisibility as long as he is next to the tree(s). Invisibility is broken when he attacks. Casting spells DOES NOT break invisibility
N/A
Abilities: Camouflage - Whenever the Ranger is in close range with a tree, he gains invisibility as long as he is next to the tree(s). Invisibility is broken when he attacks. Casting spells DOES NOT break invisibility
Coming soon: Riderless Horse, Chaos Units, Empire/Chaos Heroes.
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