This will make your ability go smooth !
- My Spell
- Events
- Unit - A unit Begins channeling an ability
- Conditions
- (Ability being cast) Equal to Blizzard
- Actions
- Unit - Create 1 Dummy for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
- Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp
Dummy <= a dummy unit that has its scaling value 0 (use SHIFT + ENTER when entering the 0 value), and needs to have 0 movement speed, no attack and the locust ability !
I cannot be more exact than that ! it should work in first try ! good luck !!!
Ok, I tried your method and it didnt work, its probably because the Event is A unit Stops CASTING an ability...
... well, any help from anyone?
Upon casting, create your dummy as you have... Add the caster to a group (along with the dummy), every so often (0.1 seconds, etc.) scan through this group, recasting the stun. Upon the caster stopping channelling, remove him from the group, remove dummy from the group and from the world.
YO_MA_MA's idea didnt work as no unit actually triggers it, its a periodical event... I think somehow altering this may make it work, but I suck with triggers..... I think changing triggering unit to any unit (Unit Group?) may work...
Lord_BoNes, could you post some actual triggers up, because, as I said, I suck at them...
+rep to both of you
why do u need to pause the units?
just stunning and stopping animation should work fine
I'm not sure if you're being sarcastic with that, or what...Wow, this is proving pretty difficult eh?
Stun durations are not variable and cannot be dispelled, even by the means of triggers. If we want to use stun effects to generate an illusion of "paused units" it will take A LOT of war stomps to achieve that, and they have to be timed, like, once every 0.1 seconds, which may result in disastrous performance issues.
Anyway, sine Bones has started on the actual script, I think it's better to wait and let him do his job .
BTW: bountygiver, it's BoNes not Bones... LOLAnyway, sine Bones has started on the actual script, I think it's better to wait and let him do his job