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Hello all. I dont have talents to understand hashtables/variables on trigger editor. And I need a AoE Banish for melee map. Can someone help me? +4 rep thanks for intrest.
here this is quite easly done with dummy units casting the spell on a unit group
AoE banish
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bansish AoE
Actions
Set Cast_loc = (Target point of ability being cast)
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 300.00 of Cast_loc matching (((Matching unit) is A structure) Equal to False)) and do (Actions)
Loop - Actions
Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Cast_loc facing Default building facing degrees
Unit - Add Banish (dummy) to (Last created unit)
Unit - Set level of Banish (dummy) for (Last created unit) to (Level of Bansish AoE for (Triggering unit))
Unit - Order (Last created unit) to Human Blood Mage - Banish (Picked unit)
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation(udg_Cast_loc)
Note i didnt know if u wanted it to only be able to hit enemy units or not so i left it as the default witch allows it to be cast on both allies and enemy units
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