I remember playing it during roc (possibly early FT). It was pretty popular as I remember playing quite a few different versions/types of it.
Essentially it was this:
It was typically for 4-8 players.
Players started off as Peons or some other weak unit.
For every ~5 kills they would gain 1 more unit.
Once all of their units died they would respawn with the new amount of starter units.
The map is pretty big, not symetrical, with probably 50 combos of units to make. Some combo+combo's
Important part:
As you gained units you could make new combinations. 2 peons would be an archer, 3 would be wolves, etc, the idea of the game was to get higher and higher combos etc.
anyone remember the name of this map? Cookie is the prize... I thought it was evolves, but it is not.
Essentially it was this:
It was typically for 4-8 players.
Players started off as Peons or some other weak unit.
For every ~5 kills they would gain 1 more unit.
Once all of their units died they would respawn with the new amount of starter units.
The map is pretty big, not symetrical, with probably 50 combos of units to make. Some combo+combo's
Important part:
As you gained units you could make new combinations. 2 peons would be an archer, 3 would be wolves, etc, the idea of the game was to get higher and higher combos etc.
anyone remember the name of this map? Cookie is the prize... I thought it was evolves, but it is not.