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Consistently? Use a damage detection system. "Unit is attacked" happens when the unit winds up a swing, not when the hit lands. "Unit is damaged" can't distinguish auto attacks from spells or any other type of damage. You'd need a damage detection system to have a unit is damaged event that only fires for auto attacks, then you can easily check position and facing.
I just need it to detect normal attacks with the attack command (or if a unit auto attacks due to aggro), and then from there check to see if the attacked unit is facing away or toward the attacking unit. What DDS do you suggest?
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