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Any NPC AI system?

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- run back to their spawn position after they either kill a player or they can't keep up with his speed/he disappears/they move too far from their spawn postion.
Isn't that what computer units do already? Otherwise, you could use a combat check system to detect when a unit is attacked and then start a timer. After the timer expires order the attacked unit to move back to its guard position.
- run away when on low health
There is an option in the AI Editor that lets you do that.
- call nearby NPCs for help
You will need a trigger that picks all units near the NPC and order them to attack.
 
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