- Joined
- Dec 14, 2014
- Messages
- 3
So I just joined up because I can't find an answer to this anywhere else. I have a problem (possibly), and a question of how to set up a trigger, and also some other map testing stuff.
So, first things first. How do I test my map with more than two players? I have the players set up and everything, but whenever I want to test the map it sets the User (me) as Red, and a random AI as blue. The User is supposed to be Light Blue, and the AIs should be Red, Purple, and Yellow. It will also take the units assigned to Purple and give them to Blue. Any idea of how to change this around?
Also, is there a way to test a map at extra speed so I can see time-based triggers work properly without having to wait the full 2 or more minutes for them to work?
And last question, I have set up some NPCs to spawn at a select location every 2 minutes or so. How do I direct them to, once they spawn, Attack Move to a specific location? When they spawn I want them to immediately charge to a specific location. Also, how to I get it to where they can only spawn if a specific building (unit) is still alive? I assume that's just a condition of Unit Alive = True?
Thanks in advance! Sorry, I'm a bit of a noob, but I'm trudging along.
So, first things first. How do I test my map with more than two players? I have the players set up and everything, but whenever I want to test the map it sets the User (me) as Red, and a random AI as blue. The User is supposed to be Light Blue, and the AIs should be Red, Purple, and Yellow. It will also take the units assigned to Purple and give them to Blue. Any idea of how to change this around?
Also, is there a way to test a map at extra speed so I can see time-based triggers work properly without having to wait the full 2 or more minutes for them to work?
And last question, I have set up some NPCs to spawn at a select location every 2 minutes or so. How do I direct them to, once they spawn, Attack Move to a specific location? When they spawn I want them to immediately charge to a specific location. Also, how to I get it to where they can only spawn if a specific building (unit) is still alive? I assume that's just a condition of Unit Alive = True?
Thanks in advance! Sorry, I'm a bit of a noob, but I'm trudging along.