- Joined
- Nov 22, 2015
- Messages
- 17
"Any Hero" Equivalent not recognizing heroes
Hi all!
I have created a custom upgrade in my map which has only a single requirement; the Any Hero equivalent, found as one of the normal options in the Object Editor. Each level of the upgrade requires you to have a hero two levels higher than the previous upgrade. Level 1 of the upgrade requires a hero level 2 or greater, level 2 of the upgrade requires a hero level 4 or greater, and so on ad infinitum.
The problem is that in game, the upgrade remains disabled, telling me I required "A hero". This problem persists regardless of which hero I currently have, including the default melee heroes (and custom ones, as well). It also seems to persist regardless of how I acquire the hero (either through training or by having him at the start). I double checked the heroes listed in the Hero Equivalency option in Gameplay Constants; even heroes listed therein don't seem to count toward enabling the upgrade.
Can anyone give me any insight into what might be going on, here? Is the "Any Hero" equivalent bugged somehow?
Hi all!
I have created a custom upgrade in my map which has only a single requirement; the Any Hero equivalent, found as one of the normal options in the Object Editor. Each level of the upgrade requires you to have a hero two levels higher than the previous upgrade. Level 1 of the upgrade requires a hero level 2 or greater, level 2 of the upgrade requires a hero level 4 or greater, and so on ad infinitum.
The problem is that in game, the upgrade remains disabled, telling me I required "A hero". This problem persists regardless of which hero I currently have, including the default melee heroes (and custom ones, as well). It also seems to persist regardless of how I acquire the hero (either through training or by having him at the start). I double checked the heroes listed in the Hero Equivalency option in Gameplay Constants; even heroes listed therein don't seem to count toward enabling the upgrade.
Can anyone give me any insight into what might be going on, here? Is the "Any Hero" equivalent bugged somehow?
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