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Anubarak campaign

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Contents

Anubarak campaign (Campaign)

Reviews
VGsatomi: Approved. Fun campaign with a good sequence of events that carry on through its many maps. Some maps were a bit too short in my opinion. Nice variety of gameplay. Terrain was very bland and the dialog was too simple and straightforward.

Moderator

M

Moderator

VGsatomi: Approved. Fun campaign with a good sequence of events that carry on through its many maps. Some maps were a bit too short in my opinion. Nice variety of gameplay. Terrain was very bland and the dialog was too simple and straightforward.
 
Level 5
Joined
Jul 2, 2010
Messages
112
English please. Sorry other languages aren't permitted.
Please read the rules before posting.
And please don't double post.

3/5 for the campaign because there are a lot of things you need to fix. But I liked the storyline a bit, otherwise it would been 2\5.
 
Level 7
Joined
Dec 17, 2010
Messages
83
1. on chapter 1, how does sylvanas have bandits and ogres on her team?, you should make another owned on them, and it's also to easy styled/designed, my tip is to add some doodads, and on the cinematics it's to easy dialogs, but it's playable and watch able.
2. in chapter 2, the trolls got bad attack models, sorry for saying it is, but you style the map very bad, and you should look more at the object editor, but somehow I enjoy the maps ^^ I can say 2.5/5 because, I enjoyed the campaign but, there is things to fix, 1. dialogs, 2. map style, 3. object editor. but it was still great, :)
 
Level 9
Joined
Sep 8, 2011
Messages
560
Barf this! No Fade Effects, No Deselects on units, NO NOTHING! F*** This! It Sucks!

Your comment is very negative. At least show some appreciation. It's not easy making your first campaign. You don't need to burst out your hatred, In my opinion, it's pretty good.
 
Level 1
Joined
Sep 1, 2013
Messages
8
First of all, I have negative comments because this Campaign is really horrible. I guess the " Author " of this map is really lazy. I don't think I have alot of positive comments for this map. ( Sorry if your offended ) But If you want to know about me making maps, I' am honest that I could make good terrains but have no knowledge of making Cutscenes or " Cinematic. " I didn't really play the Campaign till the end, I just stopped until " The Revolt of the Elves "

Negative
-The Terrain is really bad. You should really improve it by putting some mountains and creative terraining, avoid just using trees.
-English is really bad. I don't mind much about English Spellings and Grammars.
-Doodads aren't really present in this map.
Positive
- I kinda like the storyline of Anub'Barak and the Nerubians.

= Score: 1/5
 
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Level 1
Joined
Dec 7, 2013
Messages
6
Not Bad

Skamigo I'm going to be honest with your first campaign............it pretty damned well inspired me in making one! I'm just a newbie in campaign making! thanks
 
Level 1
Joined
Jun 5, 2014
Messages
7
2nd by worse campaign i ever seen in my life!:vw_wtf::
1st you need to make every map hidden
2nd you need to make some exits from tha maps
 
Level 12
Joined
Mar 6, 2008
Messages
1,057
To me it looks like you wanted to create it really fast.

Terrain is bad. 1/5
Doodads are bad placed 1/5
Units are fine, nothing special 3/5
Story is interesting 4/5

All in all 2/5

Dude... For real? Maker is long gone, or doesn't even care about this... It's uploaded on 21:08, 7th Jul 2007.
 

deepstrasz

Map Reviewer
Level 73
Joined
Jun 4, 2009
Messages
19,725
beginning:
-where did they have portals from?
-get their hands on Lordaeron with only 4 Crypt Fiends?

chapter 1:
-the region will belong to the Lich King or to Anub'arak ("will be mine")
-the forces engaged the Bandits during the cinematic scene; also Anub'arak was selected
-well, if Kel'thuzad was still there, what was Anub'arak supposed to capture?

-battles are so unreal, four Banshees fighting Kel'thuzad and 4 Necromancers; Sylvanas didn't even come to shoot one strike
-the text in the Quest Log needs to start one line below since it's seen on the yellow upper border of the quest box
-why would there be a pile of bodies in the middle of the road?
-units don't require any food slots, the enemy doesn't send troops to attack the player's base...
-Ghouls cost the same as a Crypt Fiend
-everything is monetized in wood
-the enemy are sitting ducks, Sylvanas an invisible coward

chapter 2:
-one Troll stole all their loot!? Very funny... It's because you didn't save the heroes in a game cache, I guess...
-black mask is not enabled, same for the previous level and probably for the rest too
-killing the troll boss will start a cinematic scene where the heroes and the remaining Trolls will still engage; suddenly the village was set on fire
-this troll village also has Gnoll Huts
-better use Death and Decay instead of those stupid suddenly appeared Ghouls to make way through the trees
-as the previous level, kill units on the map...
-why is there no way to turn back once in the cave?
-why would only Kel'thuzad know of this power and why would it be able to destroy Varimathras?

interlude:
-why send the shapeshifter later; it's bad mana economy to open up portals too often

chapter 3:
-how would the shapeshifter know how to look like Varimathras? Did it at least seem him once in its life?
-Gnolls are stupid to believe anything that an undead would say to let them pass; It also seems everyone talks the same language and can understand each other very well...
-Granite Golems will attack if enemy flying units are attacked near their site
-Ziggurats cost gold...
-the enemy just spawns units, doesn't really have an AI
-"Please let me live!" "OK!" Then, "Sylvanas you jelly cuz now we have Varimathras"
-how did she put a bomb inside of the dreadlord!?

chapter 4:
-chapters do not have corresponding numbers..

chapter 5:
-some interludes are considered/name chapters...
-Kel'thuzad knows Sylvanas better than 'arak. Well, guess Arthas didn't care much about the big arachnid
-seems they can teleport wherever they want to; why did Anub go alone!?
-is this a joke? "Sylvanas was here" smoke put on the ground
-Anub'arak's brother? Really? Not even undead, not even a hero glow (at least it has that aura); where/how did he get there (from)?
-the elves still living there scene is totally useless and stupid; no elves could live in the middle of undead regions on a single patch of grass near a cemetery
-the grass was blighted but the flowers remained
-seriously? Sekeletons train at target practice?
-the cinematic fires do not deal any damage
-his name is Bolgeath... right and that's why clicking on him says Kath'ranis

interlude:
-what!? Undead is not reversible; moreover, how did she do it?

chapter 6:
-Ziggurats and their upgrades cannot be restored because lumber is required...
-the nicest level until now
-the undead on the far left pretty much win by themselves

chapter 7:
-wooow, really? So Sylvanas could only one shot the other bug but not Anub'arak too? She shot 'rak in the previous level so many times
-why lock camera...
-night elf elite archers suddenly there (not to mention what they said)? Can this be ever stupider?

Lazy, lazy, lazy.
 
Level 9
Joined
Dec 29, 2017
Messages
167
I was gonna do a deep dive on each mission but you can pretty sum up some stuff easily

Alot of characters speech was off. They were very awkward like robotic even. Some characters even said Ok i will join you which seems so out of character. Anubarak accpeting varimathas too quickly. Its very awkward. Also lots of grammar mistakes.

The sort of base building mission was odd. You need gold to protect your base but you have no way of collecting it. Also Anubarak has a ranged attack?

I did try to play normally but in the end it was just more fun destroying everything with Whosyourdaddy.

In the end it was just ok. 2/5. Some fun moments but not really a must play
 
Level 5
Joined
Nov 29, 2017
Messages
82
This campaign had nothing special.
The terrain was bad, there was no challenge, default units except for some abominations, story was average, nothing really special.

Maybe some skippable cutscenes would be good
 
Level 2
Joined
Mar 30, 2022
Messages
6
It's sooo boring, i had zero % of fun playing this..
You should work on your map decorating and better story making + better dialogues.

*edit
There was just no challenge, enemies had no Ai, they were just auto attacking.
All maps was too bland and looking so unnaturally. :D
Heroes did not kept items from levels.

I liked the story idea, but it was poorly made.
 
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