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If you need help getting started with a trigger please post in the World Editor Help Zone. Triggers & Scripts is used when you already have a trigger and/or script that you want us to look at. I realize it's confusing. Also, I moved the threads already so don't worry about it.
Here's the trigger:
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Nether Ward (Hero)
Actions
Unit - Set level of Nether Ward (Brilliance Aura) for (Summoned unit) to (Level of Nether Ward (Hero) for (Summoning unit))
Unit - Set level of Nether Ward (Mana Flare) for (Summoned unit) to (Level of Nether Ward (Hero) for (Summoning unit))
Unit - Order (Summoned unit) to Night Elf - Faerie Dragon - Mana Flare
There's three abilities, the Hero ability summons the Nether Ward which can be based on Feral Spirit or Summon Water Elemental. Then another ability is based on Mana Flare which is what causes the damage, and the last ability is based on Brilliance Aura which is setup to affect Enemies instead of Allies and uses negative numbers for it's regeneration amount. You may also want to change the color of the buff text to red since the Brilliance Aura buff displays as green by default (since it's assumed that it's a positive buff). Your Nether Ward needs to have these abilities added to it inside of the Object Editor, or you can add them inside of the trigger but that seems like extra work.
To give an ability a negative value you have to hold shift when opening one of it's data fields. You may also need to enable this under File/Preferences of the World Editor -> "Allow negative real values...".
If you need help getting started with a trigger please post in the World Editor Help Zone. Triggers & Scripts is used when you already have a trigger and/or script that you want us to look at. I realize it's confusing. Also, I moved the threads already so don't worry about it.
Here's the trigger:
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Nether Ward (Hero)
Actions
Unit - Set level of Nether Ward (Brilliance Aura) for (Summoned unit) to (Level of Nether Ward (Hero) for (Summoning unit))
Unit - Set level of Nether Ward (Mana Flare) for (Summoned unit) to (Level of Nether Ward (Hero) for (Summoning unit))
Unit - Order (Summoned unit) to Night Elf - Faerie Dragon - Mana Flare
There's three abilities, the Hero ability summons the Nether Ward which can be based on Feral Spirit or Summon Water Elemental. Then another ability is based on Mana Flare which is what causes the damage, and the last ability is based on Brilliance Aura which is setup to affect Enemies instead of Allies and uses negative numbers for it's regeneration amount. You may also want to change the color of the buff text to red since the Brilliance Aura buff displays as green by default (since it's assumed that it's a positive buff). Your Nether Ward needs to have these abilities added to it inside of the Object Editor, or you can add them inside of the trigger but that seems like extra work.
To give an ability a negative value you have to hold shift when opening one of it's data fields. You may also need to enable this under File/Preferences of the World Editor -> "Allow negative real values...".
If you need help getting started with a trigger please post in the World Editor Help Zone. Triggers & Scripts is used when you already have a trigger and/or script that you want us to look at. I realize it's confusing. Also, I moved the threads already so don't worry about it.
Here's the trigger:
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Nether Ward (Hero)
Actions
Unit - Set level of Nether Ward (Brilliance Aura) for (Summoned unit) to (Level of Nether Ward (Hero) for (Summoning unit))
Unit - Set level of Nether Ward (Mana Flare) for (Summoned unit) to (Level of Nether Ward (Hero) for (Summoning unit))
Unit - Order (Summoned unit) to Night Elf - Faerie Dragon - Mana Flare
There's three abilities, the Hero ability summons the Nether Ward which can be based on Feral Spirit or Summon Water Elemental. Then another ability is based on Mana Flare which is what causes the damage, and the last ability is based on Brilliance Aura which is setup to affect Enemies instead of Allies and uses negative numbers for it's regeneration amount. You may also want to change the color of the buff text to red since the Brilliance Aura buff displays as green by default (since it's assumed that it's a positive buff). Your Nether Ward needs to have these abilities added to it inside of the Object Editor, or you can add them inside of the trigger but that seems like extra work.
To give an ability a negative value you have to hold shift when opening one of it's data fields. You may also need to enable this under File/Preferences of the World Editor -> "Allow negative real values...".
I have a question. How can I make it so that multiple wards can do mana flare on a single target at once? I tried it just now but only one of them fires off.
Either you wards aren't all casting Nether Ward or there's a built in Cooldown for how often Mana Flare can hit the same target. Have you checked the Mana Flare ability?
Alternatively, you can trigger Mana Flare pretty easily.
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