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Anti-magic ward

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osh

osh

Level 2
Joined
Dec 8, 2021
Messages
10
Hello. Remember oblivion's 3rd skill, nether ward? can anyone help me recreate it for my map? thanks!
 

Uncle

Warcraft Moderator
Level 73
Joined
Aug 10, 2018
Messages
7,878
If you need help getting started with a trigger please post in the World Editor Help Zone. Triggers & Scripts is used when you already have a trigger and/or script that you want us to look at. I realize it's confusing. Also, I moved the threads already so don't worry about it.

Here's the trigger:
  • Events
    • Unit - A unit Spawns a summoned unit
  • Conditions
    • (Unit-type of (Summoned unit)) Equal to Nether Ward (Hero)
  • Actions
    • Unit - Set level of Nether Ward (Brilliance Aura) for (Summoned unit) to (Level of Nether Ward (Hero) for (Summoning unit))
    • Unit - Set level of Nether Ward (Mana Flare) for (Summoned unit) to (Level of Nether Ward (Hero) for (Summoning unit))
    • Unit - Order (Summoned unit) to Night Elf - Faerie Dragon - Mana Flare
There's three abilities, the Hero ability summons the Nether Ward which can be based on Feral Spirit or Summon Water Elemental. Then another ability is based on Mana Flare which is what causes the damage, and the last ability is based on Brilliance Aura which is setup to affect Enemies instead of Allies and uses negative numbers for it's regeneration amount. You may also want to change the color of the buff text to red since the Brilliance Aura buff displays as green by default (since it's assumed that it's a positive buff). Your Nether Ward needs to have these abilities added to it inside of the Object Editor, or you can add them inside of the trigger but that seems like extra work.

To give an ability a negative value you have to hold shift when opening one of it's data fields. You may also need to enable this under File/Preferences of the World Editor -> "Allow negative real values...".
 
Last edited:

osh

osh

Level 2
Joined
Dec 8, 2021
Messages
10
If you need help getting started with a trigger please post in the World Editor Help Zone. Triggers & Scripts is used when you already have a trigger and/or script that you want us to look at. I realize it's confusing. Also, I moved the threads already so don't worry about it.

Here's the trigger:
  • Events
    • Unit - A unit Spawns a summoned unit
  • Conditions
    • (Unit-type of (Summoned unit)) Equal to Nether Ward (Hero)
  • Actions
    • Unit - Set level of Nether Ward (Brilliance Aura) for (Summoned unit) to (Level of Nether Ward (Hero) for (Summoning unit))
    • Unit - Set level of Nether Ward (Mana Flare) for (Summoned unit) to (Level of Nether Ward (Hero) for (Summoning unit))
    • Unit - Order (Summoned unit) to Night Elf - Faerie Dragon - Mana Flare
There's three abilities, the Hero ability summons the Nether Ward which can be based on Feral Spirit or Summon Water Elemental. Then another ability is based on Mana Flare which is what causes the damage, and the last ability is based on Brilliance Aura which is setup to affect Enemies instead of Allies and uses negative numbers for it's regeneration amount. You may also want to change the color of the buff text to red since the Brilliance Aura buff displays as green by default (since it's assumed that it's a positive buff). Your Nether Ward needs to have these abilities added to it inside of the Object Editor, or you can add them inside of the trigger but that seems like extra work.

To give an ability a negative value you have to hold shift when opening one of it's data fields. You may also need to enable this under File/Preferences of the World Editor -> "Allow negative real values...".
Thank you very much @Uncle ! I really appreciate this.
 

osh

osh

Level 2
Joined
Dec 8, 2021
Messages
10
If you need help getting started with a trigger please post in the World Editor Help Zone. Triggers & Scripts is used when you already have a trigger and/or script that you want us to look at. I realize it's confusing. Also, I moved the threads already so don't worry about it.

Here's the trigger:
  • Events
    • Unit - A unit Spawns a summoned unit
  • Conditions
    • (Unit-type of (Summoned unit)) Equal to Nether Ward (Hero)
  • Actions
    • Unit - Set level of Nether Ward (Brilliance Aura) for (Summoned unit) to (Level of Nether Ward (Hero) for (Summoning unit))
    • Unit - Set level of Nether Ward (Mana Flare) for (Summoned unit) to (Level of Nether Ward (Hero) for (Summoning unit))
    • Unit - Order (Summoned unit) to Night Elf - Faerie Dragon - Mana Flare
There's three abilities, the Hero ability summons the Nether Ward which can be based on Feral Spirit or Summon Water Elemental. Then another ability is based on Mana Flare which is what causes the damage, and the last ability is based on Brilliance Aura which is setup to affect Enemies instead of Allies and uses negative numbers for it's regeneration amount. You may also want to change the color of the buff text to red since the Brilliance Aura buff displays as green by default (since it's assumed that it's a positive buff). Your Nether Ward needs to have these abilities added to it inside of the Object Editor, or you can add them inside of the trigger but that seems like extra work.

To give an ability a negative value you have to hold shift when opening one of it's data fields. You may also need to enable this under File/Preferences of the World Editor -> "Allow negative real values...".
I have a question. How can I make it so that multiple wards can do mana flare on a single target at once? I tried it just now but only one of them fires off.
 
Last edited:
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