- Joined
- Dec 6, 2009
- Messages
- 168
Hello! I want a new way for the players to select their class. In most RPGs you come into the game, select Priest, Mage, Warrior and then thats it, there are mostly no reason for why you got these powers( no lore included).
Really Short About my map: In my map everyone starts out as villagers and they got nothing, their boat has crashed on an island and now they need to find a place to stay so they can gather materials to build a new boat.
They find a man in a forest that they help, the man then show them his village and introduces them to the cheif of the village.
This is when I want the players to chose their class, and I'm thinking about doing it with some kind of item, either an amulet that give them different powers depending on which amulet they chose.
Maby if they find another amulet they will gain different powers or something, but then how will I make spells interesting?
So what I want is another way of gaining a class than just picking it at the start. Write all your ideas I'm open to all suggestions on how you would like to chose a class as a villager!
Really Short About my map: In my map everyone starts out as villagers and they got nothing, their boat has crashed on an island and now they need to find a place to stay so they can gather materials to build a new boat.
They find a man in a forest that they help, the man then show them his village and introduces them to the cheif of the village.
This is when I want the players to chose their class, and I'm thinking about doing it with some kind of item, either an amulet that give them different powers depending on which amulet they chose.
Maby if they find another amulet they will gain different powers or something, but then how will I make spells interesting?
So what I want is another way of gaining a class than just picking it at the start. Write all your ideas I'm open to all suggestions on how you would like to chose a class as a villager!