I'm not sure triggers can handle this... thought I would ask.
What if I want to -- for example, every time a peasant is trained, to have the game randomly select one peasant model among three different possible choices of peasant models. Maybe one model has blonde hair, one has brown hair, and the other has red hair. So throughout the course of the game, you get some variety...
The math part seems easy enough -- I'm thinking I could generate a random number and then compare the random number's value to some number to determine the appropriate course of action to take.
What about actually loading the models -- do you think this is something that can it be done with triggers?
What if I want to -- for example, every time a peasant is trained, to have the game randomly select one peasant model among three different possible choices of peasant models. Maybe one model has blonde hair, one has brown hair, and the other has red hair. So throughout the course of the game, you get some variety...
The math part seems easy enough -- I'm thinking I could generate a random number and then compare the random number's value to some number to determine the appropriate course of action to take.
What about actually loading the models -- do you think this is something that can it be done with triggers?