Iosed, ZznatsuzZ in your screenshot is my friend
. Anyway, you really need to fixs:
- I've seen many leaks.
- Spells description (You really need to put this things in spell description?: <?????> is basic ability - "If you know this extended description is not give anything. So you don't know about it is good. Do not try to know it is better.") and
etc..
- I've seen some trigger can be optimized. (Ex:
-
Set FS_DummyLoc[FS_TempCount] = (Position of (Picked unit))
-
Set FS_DummyLoc2[FS_TempCount] = (Position of (Picked unit))
)
- Missing import instruction
- So, If I've imported this pack, where I can settings damages, special effects, dummy rawcode, ability rawcode,
etc...?
- In the trigger: Firebird Star - Firebird Star Loop
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Firebird Star
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Events
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Conditions
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Actions
-
Unit - Create 1 Megiddo - Firebird Star for (Owner of FS_Cast[FS_TempCount]) at (FS_CastLoc[FS_TempCount] offset by 100.00 towards (Angle from FS_CastLoc[FS_TempCount] to FS_TLoc[FS_TempCount]) degrees) facing (Angle from FS_CastLoc[FS_TempCount] to FS_TLoc[FS_TempCount]) degrees
-
Animation - Change FS_Dummy[FS_TempCount]'s size to ((Random real number between 150.00 and 250.00)%, (Random real number between 150.00 and 250.00)%, (Random real number between 150.00 and 250.00)%) of its original size
-
Set FS_Dummy[FS_TempCount] = (Last created unit)
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Unit Group - Add FS_Dummy[FS_TempCount] to FS_DummyGroup
-
Firebird Star Loop
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Events
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Conditions
-
Actions
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For each (Integer FSIndexLoop) from 1 to FS_Count, do (Actions)
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Loop - Actions
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Set FS_TempCount = FSIndexLoop
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Unit Group - Pick every unit in FS_DummyGroup and do (Actions)
Why you add this dummy into FS_DummyGroup without using it via FS_Dummy[FS_TempCount] ?
- Do not use wait
- Some sound doesn't fit with those spells, so don't use it (Ex: Black rock shooter with the spell:
Thunder Dark. She call her name: Black Rock Shooter
(Burakku Rockku Shoota) (Actually, It's not important for some people, but I'm noticed you: You need to know what does it mean before import (And maybe what spell does too))
- Remove multiboard in the trigger: Light Circle Modified Rotate or Speed, I don't think people will add your multiboard in their maps.
- Your don't need to import models to increase the map sizes.
- Dark Aura, Very bright effect, might hinder the player of sitting in front of the screen for hours ^^!...(Well, include the effect of Isoed map).
- You don't need to use event unit dies to remove the dummy unit.
-
Howl to Terror Clear
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Events
-
Conditions
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(Unit-type of (Dying unit)) Equal to Laser
-
Actions
-
Unit - Remove (Dying unit) from the game
Just go to unit objects and setting: Death Type (udea): Can't raise, does not decay
and setting: Death Time to any value.
- Stored into variable everything that you used twice
- Clear dummy shadow
And another things...
This pack look cool by the way..