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Animation

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umm i guess it really depends on what the model u are using has a different walk animation, thats the only thing i can think of :D hehe
 
I used this and it works:
  • Animation
    • Events
      • Unit - A unit Is issued an order targeting a point
    • Conditions
      • ((Triggering unit) has an item of type Blood Key) Equal to True //Boolean comparison
      • (Issued order) Equal to (Order(smart)) //Order comparison
    • Actions
      • Animation - Play (Triggering unit)'s walk swim animation
I was using Lady Vashj, that's why the animation name is "walk swim".
The item is optional of course. Remove that boolean comparison, if you don't need it.
 
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