- Joined
- Apr 4, 2004
- Messages
- 41
Hi, I could use a little help here. I'm currently using an arrow key trigger system to move units. Basically, when you push the foward arrow key, it activates a different trigger that moves the units 'x' distances every .01 seconds in the direction that the unit is facing... The problem is, I can't seem to figure out or get a method for making the unit that is being moved properly play its 'walk' animation while it is being moved so that being moved with triggers and literally using the move command are nearly indistinguishable. Here are the problems:
-If I put the "play walk animation" in the trigger that moves the units every .01 seconds, the walk command starts over too fast and it looks stupid. Keep in mind that I don't want to increase the .01 wait because it is conveinient and its the best for movement.
-If I put the "play walk animation" in the trigger that is triggered when the player presses the key, it either doesn't seem to do shit, or it starts the animation and stops it immediatly. Keep in mind that the unit isn't being ordered to do any other animations at this time so I don't know why the 'walk' animation would be interuppted... Any help would be appreciated.
-If I put the "play walk animation" in the trigger that moves the units every .01 seconds, the walk command starts over too fast and it looks stupid. Keep in mind that I don't want to increase the .01 wait because it is conveinient and its the best for movement.
-If I put the "play walk animation" in the trigger that is triggered when the player presses the key, it either doesn't seem to do shit, or it starts the animation and stops it immediatly. Keep in mind that the unit isn't being ordered to do any other animations at this time so I don't know why the 'walk' animation would be interuppted... Any help would be appreciated.