guys..good day..
need help a bit concerning the above matter as I've been playing around with the trigger editor but the result is still disappointing.
The thing is I cannot figure out the best calculation how to compute the percentage of animation speed with regards to the distance travel by the caster.
for instance, the overall time taken for death animation of the caster is 4 sec.The speed of the travel is constant but the distance varies dependent on the caster position and target location. I want to make sure the whole death animation is complete regardless how far the distance of the travel. That's mean if the distance is short, the death animation will be very fast and if the distance is far then the animation will be slow.
What will be the best percentage of animation speed (formula) to put in "Change unit's animation speed to ___% of its original speed" action to execute the above scenario?..or is there any other way to do it?
Thanks in advance guys
need help a bit concerning the above matter as I've been playing around with the trigger editor but the result is still disappointing.
The thing is I cannot figure out the best calculation how to compute the percentage of animation speed with regards to the distance travel by the caster.
for instance, the overall time taken for death animation of the caster is 4 sec.The speed of the travel is constant but the distance varies dependent on the caster position and target location. I want to make sure the whole death animation is complete regardless how far the distance of the travel. That's mean if the distance is short, the death animation will be very fast and if the distance is far then the animation will be slow.
What will be the best percentage of animation speed (formula) to put in "Change unit's animation speed to ___% of its original speed" action to execute the above scenario?..or is there any other way to do it?
Thanks in advance guys