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[SD/Modeling] Animation troubles with custom Night Elf Archer

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Nov 29, 2014
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A few weeks ago I started learning how to edit models and I've stuck mostly to rewrapping and rigging imported geosets into existing models but for this one I decided to try my hand at some animation. In my efforts to stop the cape from clipping through her right arm too egregiously "Stand - 5" has become problematic, a resolution to this issue would be appreciated.

Credit to Ujimasa Hojo for his optimized NeArcher I used as the outline and Tauer's Alleria Windrunner for the geosets and his Vereesa Windrunner as an edited skin.
 

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    Screenshot 2023-02-04 114238.png
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Level 23
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Dec 4, 2007
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Not quite sure what's the problem, doesn't seem to clip that much really.
The only thing i noticed, was the cape moving quite erratically - no big deal i'd say, but you could soften the transition.

You can see the node acting frantically in retera's model studio:
cape node.jpg
 
Level 4
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Nov 29, 2014
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Sorry, I should have specified that the cape taking a dive at the bottom and her kneeling at 8950~ no longer being smooth was the problem I caused by fixing the arm clipping. The only nodes I touched were the ones in the cape by the right elbow/forearm and it wasn't near the frames that are troubling me now.

I started going through it frame by frame later, is there a better way to go about fixing it or preventing this situation all together?
 
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