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Animation Speeds are off {time of waiting before projectile is launched after anim.}

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Level 2
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Apr 10, 2008
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Well, I just got done mathematically balancing my new mechanics for Strength and Agility, and what I ended up with is a 5 sec cd on attacks for all my heroes, and 14% increased attack speed per point of agility. So, the actual attacks commence at the speed I want them too, but the models have split second swings in between seconds of staring. It would be like .2 seconds for the model to take a swing or launch projectile, then for the 1-1.5 second wait between attacks, they do nothing. How can I slow the animation to match the actual attack speed better? Perhaps there is some way to drawout the swingback. Preferrably without changing the base attack cooldown or the % increase in attack speed. I don't want to rebalance.
 
Level 2
Joined
Apr 10, 2008
Messages
17
I tried doubling them, but there was no noticeable difference. I'll go fiddle with them a little more.

EDIT: *slaps forehead* I maxed them out and noticed it was actually detrimental to what I was trying to accomplish. So I reset them and cut them in half, and it's perfect. I was going the wrong direction. >.< Thanks for the help.
 
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