- Joined
- Apr 10, 2008
- Messages
- 17
Well, I just got done mathematically balancing my new mechanics for Strength and Agility, and what I ended up with is a 5 sec cd on attacks for all my heroes, and 14% increased attack speed per point of agility. So, the actual attacks commence at the speed I want them too, but the models have split second swings in between seconds of staring. It would be like .2 seconds for the model to take a swing or launch projectile, then for the 1-1.5 second wait between attacks, they do nothing. How can I slow the animation to match the actual attack speed better? Perhaps there is some way to drawout the swingback. Preferrably without changing the base attack cooldown or the % increase in attack speed. I don't want to rebalance.