If a unit has a movement type set to 'none' will it not be able to play the walking type animations?
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thanks for the posts, but I'm not concerned about whether the unit moves or not;
I'm trying to create an efffect where a dummy unit plays a walking animation, but it wont play even with jass triggers :/
okay i tried messing with the byindex triggers it works -_- i thought this didn't work too cuz i tried like 5 different numbers.. ended up that 6 is the walking animation lol - lifeeeeeee
ty for replies again
okay i tried messing with the byindex triggers it works -_- i thought this didn't work too cuz i tried like 5 different numbers.. ended up that 6 is the walking animation lol - lifeeeeeee
ty for replies again