Uncle
Warcraft Moderator
- Joined
- Aug 10, 2018
- Messages
- 7,609
I was having issues with changing the Mountain King to it's alternate Avatar animation while it had the Locust ability and making it play the alternate animations.
EDIT: Solved, the indexes for the alternate Mountain King animations start at 13. I was using the non-alternate ones and that was causing the hero to reset it's animation.
Here is the working trigger:
13 - 17 = stand
18 - 19 = attack
20 = walk
21 = death
22 = spell throw
23 = spell slam
24 = dissipate
25 = bash
EDIT: Solved, the indexes for the alternate Mountain King animations start at 13. I was using the non-alternate ones and that was causing the hero to reset it's animation.
Here is the working trigger:
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Working
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Events
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Conditions
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Actions
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Unit - Create 1 Zeus Dummy for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Animation - Add the alternate animation tag to (Last created unit)
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Custom script: call UnitAddAbility( GetLastCreatedUnit(), 'Aloc' )
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-
13 - 17 = stand
18 - 19 = attack
20 = walk
21 = death
22 = spell throw
23 = spell slam
24 = dissipate
25 = bash
Last edited: