[SOLVED] Animation issues
Here's my GUI-only version of Jump-trigger:
Base: Healing Ward
Here's my GUI-only version of Jump-trigger:
Base: Healing Ward
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Events:
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Unit - a unit starts the effect of ability
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Conditions:
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Ability being cast equals Leap
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Actions:
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Set leapCaster = Casting unit
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Set leapStart = position of leapCaster
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Set leapFinish = Target point of ability being cast
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Unit - make leapCaster Invulnerable
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Unit - turn collision off for leapCaster
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Unit - Add Crow form to leapCaster
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Unit - Remove Crow form from leapCaster
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Animation - Change leapCaster flying height to 500 rate 700
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Animation - Set leapCaster animation speed to 25%
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Animation - play leapCaster Spell animation
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Unit - Set leapCaster movement speed to Default speed *10
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Unit - order leapCaster to move (leapFinish)
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/*Wait till peak of jump*/
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Wait (((Distance between leapStart and leapFinish)/(Current move speed of leapCaster))/2) sec
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/*Start Landing*/
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Animation - change leapCaster flying height to 0 rate 700
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Wait (((Distance between leapStart and leapFinish)/(Current move speed of leapCaster))/2) sec
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Animation - Set leapCaster anim speed to 100%
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Animation - Reset leapCaster animation
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Unit - set leapCaster move speed to default speed of leapCaster
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/*Make unit vunerable on landing/*
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Unit - make leapCaster vulnerable
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Unit - turn collision on for leapCaster
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/*Clear leaks*/
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Custom Script - call RemoveLocation(udg_leapStart)
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Custom Script - call RemoveLocation(udg_leapFinish)
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