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animation in milkshape -> warcraft

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Level 16
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Oct 18, 2008
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825
ok. here is the problem : i got my animations, they looks okay in milkshape, but they **** up when converted in mago's. how to resolve that?

the other thing is : how do you put a name on your animation? they are all called ''unnamed''
 
Level 27
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Feb 22, 2006
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It's likely you didn't export the model properly. Did you run Zero Joints before animation? If not, then you'll have to re-animate the entire model, running Zero Joints before you do so. Also, if you try and export while in the animate mode, it'll get weird. That can be resolved by simply exiting animate mode.
You can rename animations either in Magos Sequence Manager (in the model editor) or in the exportation process. To do it during the exportation process, read the documentation that comes with Guesst's exporter.
In fact, I'd recommend you read the documentation that is with Guesst's exporter over at wc3c before you do much more.
--donut3.5--
 
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