• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

animation difficulites

Status
Not open for further replies.
Level 3
Joined
Feb 2, 2006
Messages
47
hi all i found out the camera problem i had before but i am starting to make a animation sequence involving slow motion & stuff like that. The problem is when i use the action set unit's movement or animation speed to something like 1% it doesn't work. Why and how can i make them liek frezze at a certain spot in battle so i have enough time to rotate the camera so and then make the person blink away from the attack when it unfreezes.
 
Level 3
Joined
Feb 2, 2006
Messages
47
what do you meen Ramza by the run trigger? Anyway i made a seperate section for cinematics and the animations all in one trigger. And it's not map installation
 
Level 3
Joined
Feb 2, 2006
Messages
47
oh no not good. This sounds expert to me. I only know how to make triggers with events work. Plus i made a new map installation folder just called Installation. I'm not good at conditions as well so i guess making my campaign won't be as easy. I am lucky that it only starts with the cinemac. I know i spelled it wrong i forgot how to. Can you tell me how i can do it in a easy way?
 
Level 3
Joined
Feb 2, 2006
Messages
47
ok let me talk smart here :wink:

The thing is i don't know the purpose and capabilities of both conditions and variables. I also don't know how to use them the proper way to make a trigger work.

oh and i tryed making a new trigger in the game folder as i called it in the animation cinematic and with no events and i just made the action

Animation- Change grunt 2019's animation speed to 1% of it's original speed

i used grunt as an example because i won't spoil the campaign :wink: but i have that one action in there and when i plan to make his attack slower i use the action turn on animation trigger. It's pretty hard to do.[/url]
 
Level 22
Joined
Jan 10, 2005
Messages
3,426
U use conditions so the event will get 'smaller' like only player 1's units get the actions in a trigger

a variable saves sumthing. so if u for example create a unit with a trigger u set that as a variable cuz u need it to do actions later. u cant give actions to a unit that doesnt exzcist yet right :p

PS: U must not Turn the trigger on, but Run it, its beneath the 'turn on' function
 
Status
Not open for further replies.
Top